Navigating the "Defense of Hidgeon: The Plague Years"
The "Defense of Hidgeon: The Plague Years" is a web-administered board game that teaches students information literacy skills. This video demonstrates game play.
Tags: information literacy library-user education hidgeon black death plague undergraduate students board games
Added: 5 years ago
Welcome to the "Defense of Hidgeon: The Plague Years," a game designed at the School of information of the University of Michigan and supported by a grant from the Delmas Foundation.
Andrea Jenkins, Brian Jennings, Karen Markey, Victor Rosenberg, Beth St. Jean, Fritz Swanson, and Xingxing Yao
WELCOME HOME TO YOUR ANCESTRAL ESTATES IN THE DUCHY OF HIDGEON!
The Duchy has been struck by the plague.
The Duke needs your help.
Duke Jerome hasn't taken action for an entire month because his grandfather, the Seventeenth Duke of Hidgeon, had in his day successfully dealt with the plague, and Duke Jerome was convinced that his own physician, a Florentine trained in the Holy City, would be able to assemble an equally effective plan. You see, the Duchy had been blessed, centuries ago, with a ring of scribal monasteries following the Isidorean Order. These monasteries are like no other in the entire kingdom, preserving huge catalogues of arcane knowledge wholly unknown, some say knowledge from the future. The Duke assumed that his staff could aid the physician to search through those libraries and assemble a plan of action equal to that of his noble ancestor.
But there is a catch.
The Isidorean's are obsessive about order above all else. When the Seventeenth Duke of Hidgeon had sent men to gather information from the monasteries, they were unschooled and in a panic. They simply grabbed all sorts of resources, anything they could find, and like bandits or raiders, sacked up their loot and carted it back to the fortress at the heart of the Duchy. The information was scattered and erratic. Important documents were absent, and the royal physician of that age had been forced to sort for weeks through the pile of papers. Hundreds died even after all of the necessary information had been gathered because there was just too much to be useful.
The Duke has contacted the monks, and they both have agreed that despite the emergency, action must proceed with patience. Rather than open their libraries to the ravages of another destructive and ineffective book-raid that would potentially put the current Duchy at risk, and certainly put future generations at risk, the monks have decided they will only open their collections to certified investigators.
This is why the Duke has called you.
You've been chosen, along with the few other noble houses, because of your long and patriotic service to the Duke, and because you are the few literate people in the Duchy who can be trusted to reliably sift through the material. So, you and your opponents have been sent out into the Duchy to demonstrate to each of the monasteries that one of you is the most best researcher in the Duchy.
What the Duke ultimately wishes to do is to create a new position, a new defender of the Duchy. Equal in status to the royal physician, the Duke seeks to create the office of Lord Researcher, Defender of Hidgeon.
The most skilled researcher in all the noble will take on that new role, bringing honor to their family name.
The plague must be stopped! The people must be saved! And all of this will be done through Research!
It is the middle of the 14th century, and the Black Death is racing toward the Duchy of Hidgeon. Past plagues have left Hidgeon untouched because the duke's ancestors knew the secrets to keeping it at bay, finding the right answers in the duchy's monastery libraries that are filled with huge catalogues of arcane knowledge wholly unknown, some say unknowable, to anyone outside of the Duchy. Because previous attempts at collecting information were random and haphazard, the monks who care for monastery libraries will only open them to certified researchers. You and your opponents must prove to both the monks and Duke Jerome, that you can be trusted to use monastery collections responsibly, and can quickly, efficiently, and accurately find the desired information. The first to be proven so will be named Lord Researcher, Defender of Hidgeon, winner of the game.
OBJECTIVE AND GAME SYNOPSIS
The Defense of Hidgeon is a web-administered board game. Game action takes place in the middle of the 14th century at the height of the Black Death's sweep through Europe. The objective is to be the Duchy's richest, fastest, and most accurate researcher. To accomplish this, your team must land on each of the six different monastery libraries and give correct answers at least three times to the monk's questions about the content of their particular monastery library. Correct answers earn your team a scroll. Collect all 18 scrolls and amass as much gold as you can during game play.
In addition to the monastery spaces, your game piece will probably land on game spaces that require different actions of you and your team members. For example, landing on the Fox Hunt space puts you in the Hospital space where you must remain until you complete a task that demonstrates your fitness to continue researching, landing on the Well space forces gold pieces from your hand to make a wish, and landing on the Garrison space results in a card that describes a scenario in which you lose or gain gold.
Not only should your team answer research questions correctly, you should strive to amass as much gold as possible because your team's wealth-building expertise will be assessed when game play is over. If your team is the first to land on a monastery library, you can purchase an exclusive license to use the library. Use your gold reserves to pay the duke's treasury and your team will be awarded an exclusive license for the particular library. Opponents who land on monastery spaces for which your team holds exclusive licenses must pay you a user fee. They can also challenge your team for its exclusive license. Challenges entail recommending research resources to the duke that he can use to keep the duchy's population from panicking over the dangerous encroachment of the Black Death.
You will not experience "turns" like you do with physical board games. Play the game anytime you want and for as long as you want. Do not be tempted to guess at answers to questions. Too many incorrect answers in a row will cost you precious gold. Do the research, strive for accuracy, and maximize on opportunities to become rich by earning gold, obtaining licenses, and wresting control of monastery libraries from opponents.
When you sign onto the "Defense of Hidgeon" for the first time, you are assigned a game piece and team color. Your game piece starts its journey at the Castle of the Duke. Click on the dice and you will notice your game piece move ahead one to six game spaces. When your game piece advances, click on your game piece and the game responds with a question. Because answers to questions will not be immediately obvious, the monks have given you hints to jumpstart your research with a particular online database, catalog, or ready-reference source. Navigate to the database, catalog, or source, and do the research. Do not guess at answers, and, instead, strive for accuracy, and maximize on opportunities to become rich by earning gold, purchasing exclusive licenses to monastery libraries, and wresting control of monastery libraries from opponents. Consider waiting to challenge other teams for their exclusive licenses to monastery libraries until you have made at least one circuit through the duchy. Every time you answer a monastery library question correctly, the monks add 3 sources to your team's bibliography. Having lots of sources in your bibliography will enable you to choose the most appropriate ones that are likely to win a challenge.
If your team lands on a MONASTERY LIBRARY SPACE to which an opposing team owns an EXCLUSIVE LICENSE, your TEAM must pay a fee to the owning team and give an answer to the MONASTERY LIBRARY QUESTIONS that the monks post. If you give a correct answer, your team can take one of these two next steps: (1) roll the dice to continue your journey through the village or (2) challenge an opposing team for ownership of its EXCLUSIVE LICENSE to the library.
Here is what happens during a challenge. The challenging team issues a challenge to the owning team. If your team is the owning team, you have four days (96 hours) to respond to a challenge or lose your exclusive license to the library. In consultation with the monks and royal physician, DUKE JEROME dispatches a scenario for which he needs more information to keep the duchy's population from panicking over the dangerous encroachment of the Black Death. Instead of giving him a direct answer, your team selects the three best bibliography sources from your team's BIBLIOGRAPHY that would best prepare the duke for solving the problem.
The opposing team receives a notification on their game board's DASHBOARD that your team has challenged them. They respond by selecting the three best bibliography sources from their team's BIBLIOGRAPHY that they think will best prepare the duke for addressing the scenario.
The duke judges the two lists of bibliography sources with respect to these three criteria: (1) DISCIPLINE, (2) CREDIBILITY, and (3) AUDIENCE. If the duke rates the sources list from the challenging team higher than the sources list from the owning team, the challenging team takes ownership of the exclusive license to the library. If the duke rates sources from owning team higher than the challenging team, the owning team retains ownership of the exclusive license to the library.
When two teams are involved in a challenge for a library, other teams cannot challenge these teams for the library. The challenge must be resolved for a third team to challenge. During a challenge, all fees and taxes collected from third libraries landing on the library are collected by the original owning team.
When your team issues a CHALLENGE to an opponent for its EXCLUSIVE LICENSE to a monastery library, click on the link under the "Challenge(s)" heading in your BACKPACK. The game lists your bibliography sources in the right window and CHALLENGE SCENARIO in the left window. In the left window, DUKE JEROME relates a scenario pertaining to the Black Death that is affecting Hidgeon's population. The Duke needs your expertise to lighten his burden of responding to the problem. To help him, scan your team's BIBLIOGRAPHY that bears the bibliographic sources your TEAM has earned as a resulted of answering MONASTERY LIBRARY QUESTIONS correctly. Choose the 3 best bibliography sources that you think will best prepare Duke Jerome for handling the situation described in the scenario. Duke Jerome will judge the sources that you and the opposing team submit based on these three criteria: (1) DISCIPLINE, (2) CREDIBILITY, and (3) AUDIENCE.
A TEAM can purchase an exclusive license to a MONASTERY LIBRARY SPACE. Having an exclusive license means that other teams that land on the monastery library space have to pay your team a fee to get MONASTERY LIBRARY QUESTIONS from the monks and earn a SCROLL. To purchase an exclusive license, your GAME PIECE must land on a monastery library space that no one else owns. Pay the licensing fee to the monks and the space is now yours.
Opponents who land on the space can CHALLENGE your team for rights to the license. Challenges entail recommending sources to DUKE JEROME that he can use to keep the duchy's population from panicking over the dangerous encroachment of the Black Death. When you purchase an exclusive license to a library, its FLAG turns the same color as your chosen TEAM COLOR.
Holding exclusive licenses is akin to filling your pockets with GOLD. The more exclusive licenses your team holds, the wealthier your team is. Because wealth is one measure of a team's expertise, you should purchase as many licenses as you can and challenge other teams for theirs.
The game board sits to the right of the tabs for the DASHBOARD and BACKPACK. It depicts the medieval Duchy of Hidgeon during the era of the Black Death in 14th century Europe.
GAME PIECES start at their journey around the duchy at the CASTLE OF THE DUKE. The main feature of the game board is its 17 MONASTERY LIBRARY SPACES. Land on one of these and earn a SCROLL for the particular library type. On almost every lane is a SAGE ADVICE space where you will have to check one or more READY REFERENCE SOURCES to answer a question about the Black Death. Landing on the FOX HUNT puts you in the HOSPITAL where you will have to perform a task to prove your fitness to be released. Landing on a GARRISON or ORACLE space puts your TEAM in a situation that affects its wealth. A visit to the DRUNKEN DWARF TAVERN SPACE or WANDERING WAY PUBLIC HOUSE SPACE usually results in revelry that leaves you a little poorer. A stay at the MANOR HOUSE space gives you a well-earned rest from game action. To leave a LIBRARY STUDY space, you will have to prove your competence at using search engines and DATABASES or pay a fine to DUKE JEROME. Landing on the WELL OF THE WHITE LADY SPACE, you toss in GOLD. Travel around the board as many times as needed for your TEAM to earn three scrolls per library type.
LIBRARY STUDY SPACE
To be an efficient researcher, it is necessary to master the many specific and arcane features of the different search engines you must use to answer questions. The game's two Library Study spaces give you an opportunity to familiarize yourself with these features. When you land on a Library Study space, click your GAME PIECE to display a free question. The question might ask you about searching Amazon (http://www.amazon.com), Mirlyn (http://mirlyn.lib.umich.edu/), Google (http://www.google.com/), or one of the many databases available through the U-M Library's Search Tools (http://searchtools.lib.umich.edu/) such as the Gale Virtual Reference Library, ISI WEB OF SCIENCE, or JSTOR. If you don't know the answer to the question, navigate your web browser to the particular search engine, take the search engine for a test drive, and experiment with it in ways that enable you to answer the question. The game penalizes wrong answers by subtracting 2 gold.
MONASTERY LIBRARY QUESTION
When you land on a MONASTERY LIBRARY SPACE, the monks post a monastery library question for you to answer. Monastery libraries specialize in six different types of sources: (1) WORLD-WIDE WEB resources (the 3 libraries of St. Isidore of Seville, (2) ENCYCLOPEDIAS (the 3 libraries of St. Thomas), (3) BOOKS (the 3 libraries of St. Jerome), EDITED WORKS (the 3 libraries of St. Catherine of Alexandria), (5) JOURNAL ARTICLES (the 3 libraries of St. Albert), and (6) CITATION DATABASES (the 2 libraries of St. Dominic de Guzman). To answer the question, you must use sources pertaining to one of these six SOURCE TYPES. For many of the questions, sources are online. Use the hints to find them. All books and edited works are on reserve at University Reserves. A few encyclopedias are on reserve and the ones that are not on reserve can be found in the reference collections of certain U-M libraries. If you do not know where or how to find something, ask a reference librarian at any U-M library for assistance.
Your TEAM earns a SCROLL for MONASTERY LIBRARY QUESTIONS it answers correctly at MONASTERY LIBRARY SPACES. Your team's objective is to earn three scrolls per library type and quickly and efficiently as possible.
MONASTERY LIBRARY SPACE
Each monastery library is a specialized gateway to knowledge about the Black Death. When you land on a monastery library space, you pay a fee from 1 to 6 GOLD for the monks to post a question. The greater the specialization of the resources in monastery libraries, the greater the fee is for questions, EXCLUSIVE LICENSES, and CHALLENGES. For example, the SOURCE TYPE of the resources at the ST. ISIDORE LIBRARIES are the least specialized so fees are the lowest; resources pertaining to CITATION DATABASES are the most specialized so fees at the ST. DOMINIC DE GUZMAN LIBRARIES are the highest.
When the game beings, click the "Roll dice" button. If your GAME PIECE lands on a monastery library space, click on it to display the question that the monks have posted for your TEAM to answer. Generating answers to questions requires your team to search, find, and read information on the WORLD-WIDE WEB, in ENCYCLOPEDIAS, BOOKS, JOURNAL ARTICLES, and other types of publications and finding aids. Answer questions correctly and your team earns a scroll for the particular library type. Your goal is to collect 3 scrolls per monastery library type.
Answering questions is not the only business you can do at monastery libraries. These options may be available to your team: (1) if no one owns an EXCLUSIVE LICENSE to the library, pay the monks for a license so that all opposing teams landing on the particular monastery library space must pay your TEAM a fee, or (2) pay the fee to the opposing team that owns the exclusive license to this particular monastery library space and answer the question correctly, or (3) pay the fee, answer the question correctly, and CHALLENGE the owning library for its exclusive license to the library. Challenges entail recommending research resources to DUKE JEROME that he can use to keep the duchy's population from panicking over the encroachment of the Black Death. Holding exclusive licenses is akin to filling your pockets with GOLD. The more exclusive licenses your team holds, the wealthier your team is. Because wealth is one measure of a team's expertise, you should purchase as many licenses as you can or challenge other teams for theirs.
After starting at the CASTLE OF THE DUKE, the first monastery libraries on which your game piece could land are the Western, Central, and Eastern libraries of ST. ISIDORE OF SEVILLE. To answer the questions the monks post at these libraries, you must use the information your team finds on the WORLD-WIDE WEB. Because formulating the questions at these libraries is easy for the monks, your team pays them only 1 gold piece for a question.
Farther down the path are the White, Brown and Sandalwood libraries of ST. THOMAS. To answer most of the questions the monks post at these libraries, you must use the information your team finds in online ENCYCLOPEDIAS through the University of Michigan Library's Search Tools (http://searchtools.lib.umich.edu/) or in print encyclopedias in the reference department of one of the two-dozen libraries at the U-M. Formulating questions is a little harder for the monks so your team pays 2 gold pieces for a question.
Even farther down the path are the Eastern, Western, and Shaded Oracular Libraries of ST. JEROME. To answer the questions the monks post at these libraries, you must use the information your team finds in BOOKS through the U-M Library's Mirlyn catalog (http://mirlyn.lib.umich.edu/). Your team pay 3 gold pieces for a question.
Past the halfway point on the GAME BOARD are the Green, Blue, and Gold Libraries of ST. CATHERINE OF ALEXANDRIA. To answer the questions the monks post at these libraries, you must use the information your team finds in EDITED WORKS including conference proceedings through the U-M's Mirlyn catalog ( http://mirlyn.lib.umich.edu/). Formulating the questions is harder for the monks so your team pays 4 gold pieces for a question.
Near the end of the path on the GAME BOARD are the Rook House, River House, and Foothills Libraries of ST. ALBERT. Here the monks will post questions that your team answers by searching JOURNAL-ARTICLE DATABASES that are accessible through the U-M Library's Search Tools (http://searchtools.lib.umich.edu/). Your team pays 5 gold for a question.
On the home stretch are Black and Silver Libraries of ST. DOMINIC DE GUZMAN. To answer the questions the monks post, your team must search the CITATION DATABASE called the ISI WEB OF SCIENCE that is accessible through the U-M's Search Tools (http://searchtools.lib.umich.edu/). The job of formulating questions for the St. Dominic de Guzman Libraries is the hardest job for the monks so your team pays them 6 gold for a question.
ST. ISIDORE OF SEVILLE, EASTERN, CENTRAL, AND WESTERN LIBRARIES OF
When you land on one of the St. Isidore Libraries, click your team's GAME PIECE to see the MONASTERY LIBRARY QUESTIONS the monks want your TEAM to answer. Pay the monks 1 GOLD for a question. To answer it, you must use the information your team finds on the WORLD-WIDE WEB. Most of the time, you can cut and paste the web page titles from the three listed answers into Google and click on the "Google Search" button to retrieve the web page where the answer might be found. Answers are not likely to be prominent on the page so your team might have to read and synthesize what you read to correctly answer questions. The purchase of an EXCLUSIVE LICENSE to the St. Isidore Libraries costs 3 GOLD. Issuing a CHALLENGE to the owning team also costs 3 GOLD.
ST. THOMAS, WHITE, BROWN, AND SANDALWOOD LIBRARIES OF
Beyond the St. Isidore Libraries are the White, Brown and Sandalwood libraries of St. Thomas. Pay the monks 2 GOLD for a question. To answer the MONASTERY LIBRARY QUESTIONS the monks have posted, you must use the information your team finds in online ENCYCLOPEDIAS through the U-M Library's Search Tools (http://searchtools.lib.umich.edu/), through its "Reference sources /Fast Facts" link (http://www.lib.umich.edu/ grad/guide/ guide.php?id=105), or in print encyclopedias in the reference department of one of the two dozen libraries at the University (using the encyclopedia's call number). Use clues in the three listed answers to find the exact encyclopedia article. When you retrieve the right articles, answers are not likely to be prominent in the article so your team might have to read and synthesize what you read to correctly answer MONASTERY LIBRARY QUESTIONS. The purchase of an EXCLUSIVE LICENSE to the St. Thomas Libraries costs 6 GOLD. Issuing a CHALLENGE to the owning team also costs 6 GOLD.
ST. JEROME, EASTERN, WESTERN, AND SHADED ORACULAR LIBRARIES OF
Nearly halfway down the path are the Eastern, Western, and Shaded Oracular Libraries of ST. JEROME. Pay the monks 3 GOLD for a question. To answer the MONASTERY LIBRARY QUESTIONS the monks have posted, you must use the information your TEAM finds in BOOKS through the U-M Library's Mirlyn catalog (http://mirlyn.lib.umich.edu/). Because books circulate, the monks have put on reserve the books your team might have to use to answer the questions they post. University Reserves are located just beyond the main entrance to the Shapiro Undergraduate Library. To answer most MONASTERY LIBRARY QUESTIONS, you will have to perform a "technical reading" of the books cited in the three listed answers, scanning their tables of contents, reading their prefaces or introductions, examining index entries, generally getting an idea of what the book is about and what the author's overall objectives were in writing the book. Sometimes you will have to compare the three books cited in listed answers side-by-side. The purchase of an EXCLUSIVE LICENSE to the St. Jerome Libraries costs 9 GOLD. Issuing a CHALLENGE to the owning team also costs 9 GOLD.
ST. CATHERINE OF ALEXANDRIA, GREEN, BLUE, AND GOLD LIBRARIES OF
Halfway through the village are the Green, Blue, and Gold Libraries of St. Catherine of Alexandria. Pay the monks 4 GOLD for a question. To answer the questions the monks post at these libraries, you must use the information your TEAM finds in EDITED WORKS through the U-M Library's Mirlyn catalog (http://mirlyn.lib.umich.edu/). On the outside, edited works look exactly like BOOKS, but on the inside, edited works are broken into chapters, CONFERENCE PAPERS, entries, or selections that are written by different people. Edited works are especially typical of scholarship in the humanities and some social science and science disciplines. Like BOOKS, edited works are books that circulate so the monks have put on reserve the edited works your team will use to answer the questions they post. University Reserves are located just beyond the main entrance to the Shapiro Undergraduate Library.
Answering the monks' questions will familiarize your team with the features of edited works. If you ignore edited works, you may miss some of the most important scholarship in humanities and social sciences disciplines. The purchase of an EXCLUSIVE LICENSE to the St. Catherine of Alexandria Libraries costs 12 GOLD. Issuing a CHALLENGE to the owning team also costs 12 GOLD.
ST. ALBERT, ROOK HOUSE, RIVER HOUSE, AND FOOTHILLS LIBRARIES OF
Nearing the home stretch on the path through the village are the Rook House, River House, and Foothills Libraries of St. Albert. Pay the monks 5 GOLD for a question. To answer the MONASTERY LIBRARY QUESTIONS the monks have posted, you must use the information your team finds in JOURNAL ARTICLES from the DATABASES at the U-M Library's Search Tools (http://searchtools.lib.umich.edu/).
Choosing the right database is difficult because of the hundreds of databases at Search Tools. The monks often give you hints about what databases to choose. For example, they are partial to JSTOR for questions in the humanities because JSTOR links to the original articles. Go to Search Tools (http://searchtools.lib.umich.edu/). Click on "Find Databases" and enter "jstor?" into the box. Choose JSTOR from the list and start searching.
Because the Black Death spans disciplines in the humanities, social sciences, sciences, and medicine, the monks like the CSA family of about six dozen databases. Go to Search Tools (http://searchtools.lib.umich.edu/). Click on "Find Databases," enter "csa?" into the box, and Search Tools lists dozens of CSA databases. Choose any database. When the CSA search engine launches, type your query into the box and choose "Natural Sciences" or "Arts & Humanities" from the "Subject Area" pull down menu. Unfortunately, CSA does not link directly to full text and you might have to click on the M GET IT buttons and follow them to the bitter end to retrieve the text of actual journal articles. Another way of retrieving texts of journal articles is to start at the University of Michigan Library home page (http://www.lib.umich.edu/), fill in the "Find e-Journals" radio button under "General Search" on the far left side, and type the name of the journal into the box. It takes time and perseverance to follow the search through to the bitter end -- the text of the journal article you want.
Answering MONASTERY LIBRARY QUESTIONS correctly will take time, effort, and experimentation but for your troubles, you might have the opportunity to purchase an EXCLUSIVE LICENSE to the St. Albert Libraries for 15 GOLD or issue a CHALLENGE to the owning team for 15 GOLD.
ST. DOMINIC DE GUZMAN, BLACK AND SILVER LIBRARIES OF
At the end of the path are the Black and Silver Libraries of St. Dominic de Guzman. Pay the monks 6 GOLD for a question. To answer the MONASTERY LIBRARY QUESTIONS the monks have posted, you must use the information your team finds in the ISI WEB OF SCIENCE. Most questions pertain to this CITATION DATABASE's unique Cited Ref Search. If you have in hand a really relevant article, you can find more like it through a Cited Ref Search. When you perform a Cited Ref Search in the ISI Web of Science, this search engine asks you to enter two pieces of information about your favorite reading: (1) its author (in the form of the author's last name and one or two initials) and (2) the year it was published. (The ISI WEB OF SCIENCE also asks you to enter the title of the journal, BOOK, or EDITED WORK in which your favorite reading was published but we advise you keep things simple and not to enter this third piece of information.)
To perform a Cited Ref Search in the ISI Web of Science, start at the U-M Library's Search Tools (http://searchtools.lib.umich.edu), click on "Find Databases," and type "isi?" into the box. Choose "ISI Web of Science." Click on its "Cited Ref Search" button. Into its "Cited Author" box, you type the surname, one or two initials, and a question mark, and into its "Cited Year(s)" box, type the year in which your favorite article was published.
Although the strength of the ISI Web of Science is its Cited Ref Searches, it also features keyword searches. Click its "General Search" button to get started.
The purchase of an EXCLUSIVE LICENSE to the St. Dominic De Guzman libraries costs 18 GOLD. Issuing a CHALLENGE to the owning team also costs 18 GOLD.
WINNING THE GAME
You and your opponents must prove to both monks and DUKE JEROME, that you can be trusted to use monastery collections responsibly, and can quickly, efficiently, and accurately find the desired information. The TEAM to be proven so will be named Lord Researcher, Defender of Hidgeon, winner of the game. Final game scoring takes these four factors into consideration: (1) how many SCROLLS per library type your team earns, (2) how long it takes your team to earn 3 scrolls for each of the 6 library types, (3) how many correct and incorrect answers your team submits to the monks during the course of the game, and (4) how much wealth your team amasses in the form of GOLD and EXCLUSIVE LICENSES.
When you have earned all 3 scrolls for each of the 6 library types, you can sell your EXCLUSIVE LICENSES back to the monks. This will not affect your standing in the game but it will allow you to stop playing the game and avoid receiving CHALLENGES from opposing teams that could result in a loss of property and wealth.
Karen Markey is a faculty member in the School of Information at the University of Michigan. Earlier this year, she received a small grant from the Delmas Foundation to build a prototype online board game that teaches students information-literacy skills. Her game prototype is now fully operational and is being tested and evaluated by a class of 75 undergraduates at the University of Michigan.
They've just finished conducting interviews with student game players, but they haven't had sufficient time to mull over interview data and analyze game play logs. They already recognize that the incentive for playing the game is a critical issue and future games must be intimately connected to a class assignment or project.
Because Karen wants to do something that would scale beyond Michigan, she is looking for research partners at public or academic libraries who are interested in building on her foundation, expanding what they have already done, and testing her approach with their library patrons. Her intent is to find libraries who want to collaborate on an IMLS National Leadership grant to host a unique instance of the game that is customized to achieving their information literacy objectives.
The game is based on the "search strategy" model that Tom Kirk and his Earlham College colleagues devised to teach undergraduates how to do library research. Karen chose the "Black Death" for the prototype game's topic, and they are learning from their evaluation other topics that college-age students prefer.