Let's Play NoX - 02 - Skinnable Necromancers
Second episode of the epic saga that is my NoX videos. Watch me as I swear my way through the library in the "Tower of something" and battle with the stench of troll farts.
Tags: NoX lets play video games
Added: 7 months ago
[Jack attempts to enter the library in the Tower of Illusion, but is stopped by Zaris]
ZARIS: I'm sorry, but I can't let you into the library unless you know what you're looking for. Can't let just anyone run around down there damaging books, can I?
[Jack instead enters the study of the Arch-Wizard Horvath]
HORVATH: You're here. Good. Your first task as my new apprentice is very important. Something strange is transpiring in Nox. Wildlife incursions in the settled areas is on a steady rise. My attempts to scry out the cause have been fruitless. A mysterious force clouds my view. You may help me change that. There is an underground section of the library where our archives are kept. Before this tower was built, it served as our main repository of tomes and related articles. It contains numerous secret bookcases and a few traps, which were originally designed to keep out uninvited visitors. Most of this forgotten section of the library has not been used in many years. The antiquated records indicate this section contains two items which might be crucial to my investigation. The first is the Amulet of Clarity, the second is the Book of Oblivion. If you can retrieve these objects for me, quickly, I hope they will help furnish the answers I seek.
[Jack returns to the library]
ZARIS: Horvath asked you to fetch something for him, eh? Sure thing, son. Let me unlock the gates for you. One moment.
[Jack enters the underground section of the library, where he finds an elderly man wearing glasses arguing with a strange figure]
ARCHIVIST: Hey, you shouldn't be in here. Who are you?
NECROMANCER: I am the servant of Hecubah, Queen of the Necromancers. I come for the Book of Oblivion. Surrender it now.
ARCHIVIST: Lads, escort this madman out of here.
NECROMANCER: Ha ha! Pitiful wizards are no match for a Necromancer!
[the Necromancer attacks the Archivist's security with fireballs]
NECROMANCER: Thanks for the book, old man. Tell Horvath that my Queen would like to meet him someday. Soon!
[the Necromancer runs off with the book]
ARCHIVIST: Oooh, how can this be? That evil one defeated both of my novices. There is no time to summon help. Quickly, you must stop him before the Book of Oblivion is lost.
[Jake runs through the stacks of the underground archives, before finally catching up to the Necromancer]
NECROMANCER: You think I run in fear of you, boy? You believe that I am afraid to face you? Come then, I weary of our little game. Come and embrace your death!
[the Necromancer runs forward to attack, but instead the floor underneath him crumbles and he falls through]
NECROMANCER: What? Noooooo!
[Jake hears the Necromancer yelling from the cavern underneath]
NECROMANCER: [from off camera] Trolls! Everywhere! Aiiiiieeeeee!
[Jake jumps down into the hole and retrieves the book from the Necromancer's corpse, then attacks the trolls living underneath the archives before heading back up to the Archivist]
ARCHIVIST: The Book of Oblivion is saved! Horvath will need my Amulet of Clarity to interpret the writings. Here, take both items to him.
Nox is an action role-playing game developed by Westwood Studios and published by Electronic Arts in 2000 for Microsoft Windows. It details the story of Jack, a young man from Earth who is pulled into a high fantasy parallel universe and has to defeat the evil sorceress Hecubah and her army of Necromancers to return home. Depending on the player's choice of character class at the beginning of the game (warrior, conjurer, or wizard), the game follows three largely different linear storylines, each leading to its unique ending. In the multiplayer, players can compete against each other in various game modes such as deathmatch and capture the flag, or cooperate against computer-controlled monsters in the "Quest" mode introduced with the latest patch. The game was generally well-received by the critics and media.
Chapter 2 has Horvath taking you to Galava, telling you to meet him in the Tower of Illusion. This is a huge building at the north end of the map, so spend your time roaming around the town and finding all the shopkeepers. To the south is a Warden who wants you to find Morgan Lightfingers for him. Conveniently the entrance to Morgan's den is right across the street in an alley, down a hole.
Head down the hole and run back and forth to the mana while you fight Morgan's team. You'll get the Push spell in a room to the west. Right opposite this room is a secret room to the east. Use the Push spell on the chair in the barred room to push the chair onto the trigger pad - the bars will open and you can get into the room beyond for treasure.
In the last room is Morgan himself. He gives himself up and follows you back up the elevator. Use the red button to turn it on. The Warden meets you at the top of the alley and gives you 500g as a reward. Not too bad! You also get 100g from Max at the inn to the north. There's gold to the left of the main entrance as well. Use this all to equip yourself well. Finally, head north to the tower.
You're told to head south to find Horvath. The room to the north has Lewis, doing frog experiments. Turn him into a frog and then leave him. From this point I am very careful not to kill any frogs :) Talk to Horvath and learn you need the Amulet of Clarity and the Book of Oblivion. Go down the elevator.
You see a little video of the necromancer guy. No need to run after him, he'll be at the end waiting for you. Go west and south, and take the potion in the room with the table to open a secret door to the southwest. You'll hit a room with four mana in its middle, and the Swap spell. Go in there to be safe from the spiders, and when you're ready to leave the cage, simply Swap with one. Head northwest, southwest, then down the stairs.
You'll get a Force Field spell which is very important. Always have this on. With a force field spell going, you can never be killed on the first hit. You simply lose the field. Now you meet the minion with his 2 spider pets. Kill them, and continue along. The library room has a secret door in its center cube. The northwest has mana and spiders. The southeast cube is chock full of urchins, so be wary.
To the far south is a trigger plate - push a crate onto it. There's a gold key in to the south. The northeast has spiders and a secret door to the south. You're now at the spike corridor. Use magic missiles to push the buttons. You can also jump across the spides. You'll now hit a central room with doors to the nw, w, and e. The two side rooms each have spiders and secret rooms off of them. They connect back to the spide corridor. The main exit gets you a passage around to a spider scroll and to the necromancer guy. He falls into a pit, yelling about Trolls. Jump in after him. You've now got the book.
There are indeed trolls down here. Watch for their green gas when you kill them, get the Bat beast scroll, and your best weapon, the Sulfurous Staff of Recharge. This staff recharges when you hit a mana obelisk. If you use it to zap open barrels and secret doors, you don't need anything else. Bring the book up to the Archivist, who gives you the Amulet. Bring both to Horvath who is duly impressed. Now, of course, he wants something else.