Showing posts with label Video Games. Show all posts
Showing posts with label Video Games. Show all posts

Friday, July 24, 2015

Case Study No. 2110: Unnamed Male Librarian (Frontiers)

FRONTIERS Librarian Missing Dialogue
0:16
Librarian doesn't want to talk at one point.
Tags:
Added: 6 months ago
From: OPZapzilla
Views: 6

[scene opens in the library of Guild University, as the player walks up to the elderly male librarian (grey beard, monk's robe and cowl) and selects "Interact"]
LIBRARIAN: What can I do for you?
[the player selects "What is this place?"]
LIBRARIAN: You've been attending the University for some time now. You mean to tell me you've never stepped foot in the Guild Library?
[the player selects "I've been busy"]
[the librarian's dialog box appears empty]
[the player selects "I'd like to order a book"]
LIBRARIAN: Hmm, it doesn't look like you've taken the Guild Library course. You can browse the catalogue, but you'll have to learn that skill before I can allow you to place orders.

---

From explore-frontiers.com:

FRONTIERS blends the feel of first-person RPG classics like Daggerfall with the relaxing tempo and simplicity of a point-and-click adventure. Discover ancient mysteries, live off the land and fight deadly creatures, all in a beautiful, massive open world.

---

From atomicagedog.com:

Guild Library - Grants you access to the Guild's extensive (and well-guarded) library, which is available at any Guild outpost. These libraries contain a wealth of information that can be hard to find elsewhere.

---

From steamcommunity.com:

* tenniscrazy [has FRONTIERS] Dec 8 @ 5:45pm
Unable to order books from the Guild Library
I learn the library skill then go to the catalogue; When I click to order a book it will say "you can't afford to place this order" even though my currency say 13,888. ( the books are 1000-7500)

* TimePointFive [has FRONTIERS] Dec 17 @ 10:51am
After I order a book, I am unable to pick it up as it breaks my Librarian (one dialogue choice will say "yes, here is your book" and give me nothing no matter what, and the other option is always a no). I've tried reloading saves, but all that does is reset the entire library (including deleting any progress of books having been in transit).

Here is my output log
http://pastebin.com/tUZsytjj

* railboy [developer] Dec 17 @ 11:19am
Thank you for the log. I'll remove that conversation option from the Librarian, it's confusing.

The primary way to retrieve books is to interact with the catalogue and browse. If the book has arrived it should be automatically added to your Log when you start browsing. Picking it up from the Librarian was just a secondary option.

Monday, July 20, 2015

Case Study No. 2100: Cadie Baskerval

Dangerous HS Girls in Trouble - Ch.6 (Downtown Breakdown)
27:15
The evidence continues to gather in favor of Max but is it possible for us to use this knowledge in time to save him?
Tags: let's play gaming dangerous high school girls in trouble
Added: 3 years ago
From: PlumpHelmetPunk
Views: 1,426

[the player clicks on the Downtown Library, as "Greco-Roman exterior architecture belies the gothic towers of bookcases within. Light struggles to reach worn, stained bindings" appears on screen]
[a still image of a young female librarian (long hair, glasses, dress with a high neck collar) appears on screen]
NARRATOR: "Hello girls. Welcome to the most exciting place in town!" She says with a gentle smile.
["What does Louise say to Cadie Baskerval? Select from the list on her card" appears on screen]
[the player selects "Any accidents?"]
LOUISE: Have there been any accidents here lately?
CADIE: Nothing more than a few spilled books. Poor things.
[the player selects "Is it true about you?"]
LOUISE: Is it true, you've never left the library?
CADIE: My father was the librarian before me. I was born in the librarian's office. He raised me here after mother died.
[the player selects "Your entire life!"]
LOUISE: You really have lived here your entire life!
NARRATOR: "You're still young. When you learn enough about our little town, you'll understand." Cadie shivers.
[the player selects "The right place."]
NARRATOR: "Then we've come to the right place. Excite me." Louise dares.
CADIE: I just finished organizing the town charter and its legal records!
[the player selects "I can understand why a person would never leave. Bye!"]
[the image of the librarian disappears, and the player clicks the "PowWow" button]
LOUISE: We were right! The accidents were caused by goods ordered from Weehawken.
GLADYS: We might convince Dean Hemlock, but Max lost his trial, and he will hang.
LOUISE: What about that appeal? What we've learned should free him.
GLADYS: I don't know much about law, but don't appeals require a higher authority?
LOUISE: I know two things about Brigiton's laws. They fall easily to corruption, and the town librarian just read them.
GLADYS: Oooo, goodie! We're going to corrupt a librarian!
[the player clicks on the Downtown Library again, as the image of the librarian re-appears]
NARRATOR: "I cannot give legal advice about an appellate process for Miss Fox's boyfriend." She hides Brigiton's legal codes behind her back.
[the player clicks "Expose", as "The blue tokens hide words in a message. Click tokens to reveal words for free. Then click the remaining tokens and guess." appears on screen]
[the player completes the mini-game, as "I cannot reveal Brigiton's extraordinary tribunal clause. I cannot say that it was created to avoid sending appeals to the big city." appears on screen]
["Win" appears on screen]
NARRATOR: "What is an extraordinary tribunal, you ask?" Cadie beams! "Come back after I've fully researched it."
[the player clicks on the Downtown Library again]
CADIE: I finished researching Brigiton's extraordinary tribunal clause. I even noted how to initiate one.
[the player selects "Why the clause?"]
LOUISE: Why does Brigiton need an appeals clause?
CADIE: Back in the day of our Founder, it took too long to send an appeal to a higher judicial authority.
[the player selects "Still true?"]
LOUISE: Hold on! Why is that still true today? Max will be hung before an appeal reaches the big city!
NARRATOR: "Brigiton has a history of avoiding influence from outsiders." Cadie tightens her lips until they're white.
[the player selects "Okay, what is it?"]
CADIE: Brigition's extraordinary tribunal allows citizens to appeal legal verdicts the town at large believes are unjust.
[the player selects "How to start?"]
LOUISE: How do we instigate an appeals tribunal?
CADIE: First, you have to petition the mayor. By petition, I mean, simply ask him to call for a tribunal.
[the player selects "What then?"]
LOUISE: Okay, suppose we convince the mayor to call for a tribunal? What then?
CADIE: At least three upstanding citizens must answer the call to review the original verdict.
[the player selects "Upstanding?"]
LOUISE: What does "upstanding" mean? Who in town qualifies as upstanding?
CADIE: Financially established older men like Banker Potts, Doctor Dielater, Dean Hemlock, and so forth.
[the player selects "Great for big shots!"]
LOUISE: This tribunal clause sounds like a great way for big shots to get away with murder!
CADIE: The town's records show, the only defendants to win their appeal were members of other tribunals.
[the player selects "What do they do?"]
LOUISE: What do these citizens do, once they've answered the call?
CADIE: They form a court for one day and review the case, verdict, witnesses, and any other relevant information ... Remember, first you must convince the mayor. Come back here if you have further questions.

---

From wikipedia.org:

Dangerous High School Girls in Trouble! is a casual video game by independent developer Mousechief. After a series of beta releases and demos in 2007 and 2008, the finished title was released in mid-2008, with versions for both Windows and Mac OS X.

The game is set in 1920s Brigiton, a fictional community in small-town America, and involves the player guiding the activities of a group of high school girls as they explore its intrigues. Highlighting social rebellion in an era where women had only limited freedom, the title's motto declares "This is the game where good girls get better by being bad!".

Gameplay
Dangerous High School Girls in Trouble! begins with the player selecting one of twelve different girls to be the "queen" (leader) of the "gang". Afterwards, basic gameplay mechanics are revealed as the player recruits three additional girls to assist her. Each girl has different scores in four different attributes: Popularity, Rebellion, Glamor, and Savvy. The game makes heavy use of the suits from a traditional deck of playing cards, representing each in-game attribute as one of the suits.

The four attributes correspond to ability in four different actions which the girls can use when interacting with others. In turn, each of the four actions, "Taunt", "Expose", "Fib", and "Gambit", has a unique mini-game associated with it. After a given girl wins a certain number of mini-games, the player is able to increase one of her attributes. In contrast, losing a mini-game can result in a girl being unavailable for a period of time, or possibly even exiled from the player's gang. Often a girl lost from the gang can be recruited again later, or a substitute can be found. However, the presence of a boyfriend can protect a given girl from being banished even temporarily. Boyfriends are typically obtained through a separate "Flirt" mini-game, which makes use of all four of a girl's attributes together. When a girl who has a boyfriend receives a penalty serious enough to leave the gang, the boyfriend instead sacrifices himself to save her.

In-game navigation involves selecting different locations on a stylized game board. The girls then travel to that location and interact with one of the individuals who is revealed to currently be present. While in some cases, the girls simply converse ("Parley") with the person, in general, the girls seek to manipulate individuals in order to obtain information or to "get away" with something. This is done by selecting an action suggested by one of the girls (e.g. "Expose" to try to reveal the truth), and then playing the corresponding mini-game. Success often advances the game plot, but can also result in other benefits, such as temporary ability bonuses. In certain cases, the choice of mini-game can affect the story. For example, taunting a teacher is usually not a good choice, as even if the player wins the "Taunt" game, the outcome may be unfavorable and may result in the loss of a girl from the gang.

---

From blogspot.com:

What have I been doing this week? What everybody else seems to be doing as well--playing "Dangerous High School Girls In Trouble."

Not only do you have to love a computer game with a name like this, but this is the most unusual game I have seen in ages. Beautifully designed to look like a board game, done in elegant watercolor, this game combines all the things a 1920s flapper can teach that girls of today need to know: How to play poker, expose secrets, successfully taunt others, and flirt with boys who will then sacrifice themselves for you.

But this isn't only about being bad--learning these skills allows your girls to outwit adults in order to solve a mystery and save the innocent, as well as successfully serve as matchmakers to at least three deserve-to-be-happy couples.

You start with selecting the girl who will be Queen of your gang--from a group of 12 possible, each of whom has different strengths.

You then travel around the school looking to recruit other girls for your gang, occasionally attending classes as well.

Once you have your gang complete, you begin to investigate why the school nurse is covering up accidents, while outmaneuvering the Liars, Bullies and Stoolies.

Eventually, your investigations take you out into the tougher world of Downtown Brigiton, where the boys are harder to hook, and the adults are corrupt, venal, or pathetic, yet all are harder to outwit.

The game and the producing company Mousechief are garnering a lot of positive reviews and nominations. This is the most delightful and amusing game I've played in a very long time, and I highly recommend it.

---

From gamezebo.com:

The arrest of Maximillian:
* Your next task is to find the detective. You can find him at the campus basement. He will arrest Maximillian. Go on to the Primary School and meet Florence. After talking to her you can meet her the next Saturday under the shady tree and she will teach you the last game, "gambit". After you have learned it you must return to the administration to meet Nurse Nacht once more.
* After beating her by gambit you should search for evidence in the dean's office. After beating him in a game you have to wait till regular school hours are over and search for Miss Hippilyta at the patio. Then go to the gymnasium to get the crowbar. It will be your way into the dean's office. After you have dealt with the dean you are able to access a new location, "Downtown".

Downtown Business:
* Visit Downtown to find out if the businesses there were also involved in any accidents. Go to the Two Peeks Diner and talk to Henry. He will tell you about some accidents that happened just recently in the different buildings in downtown. Feel free to visit other businesses and talk to the owners, for example the pharmacy. After you have talked some people the girls will summarise what they've found out.

Maximillian's appeal:
* Go the town library then. Go the city hall and meet Julianne Fox. She will give you her keys to the maths room where you have to take her telescope after the school hours. When you do that Stoolie Girl will tell you that Bully Girl took the telescope to the basement, go there.
* After you have won against Bully Girl return to Downtown and visit Maximillian in prison at the police-station. After you have talked to him go to the library again and ask how you to convince the mayor. Go to the Daily Muse and talk to journalist Otto Glimmernut. Go to the city hall and inform the mayor's secretary, George Pavel, about the Pogo Parade.
* Head then to the market circle. Talk to Otto Glimmernut and the children, then play gambit against the mayor. Talk to the mayor again.

The tribunal:
* Go to the library to ask Cadie Baskerval how to recruit the tribunal. Go to the hospital and convince Dr. Dielater to apply at the city hall. Then go to the school and talk to the dean in the administration. After that oyu have already two people who will be on Max's side. Return to downtown. Visit the Brigiton Hotel and talk to Mahatma McTeague. The last applicant you have to deal with is Clive the barber. Then return to the city hall and ask Vincent Haas about the applicants.
* Talk to Haas again and he will tell you that the judge decided Maximillian is innocent. He will talk to you and your girls meet at the new location the next day, "The Dells".
* Go to the bandstand and meet Susan Fragette.
* Another possibility instead of this path is to let the tribunal judge him as guilty and then trying to save him while he is about to be hung. Be sure to give the Weehawken catalogue to the mayor's secretary.

Monday, July 13, 2015

Case Study No. 2083: Arthur Saunders

Necronomicon: The Dawning of Darkness Walkthrough part 6
10:03
The library.

Thanks for watching :)
Tags: Necronomicon: The Dawning of Darkness Walkthrough playthrough longplay let's play horror adventure game point and click
Added: 4 years ago
From: AdventureGameFan8
Views: 5,336

[the player selects the Necronomicon from his inventory, then clicks Doctor Egleton]
ROBERT EGLETON: Now that we have found the Necronomicon, we must go to Providence Library. You're going to meet a friend of mine.
[the player selects Providence Library on the map, then cut to inside the library, as the player clicks on two doors before finding an elderly male librarian (white hair, beard, dark coat, grey pants) sitting at a desk and reading]
[the player selects the Necronomicon from his inventory, then clicks the librarian]
ROBERT EGLETON: Hello, Mister Saunders. May I introduce William Stanton, who wishes to carry out some research ... that is a little unusual.
[cut to a shot of the librarian running his hands across the cover of the Necronomicon]
ARTHUR SAUNDERS: The Book of Dead Words ... It's an arcane magic text that basically deals with necromancy. It begins with the story of an ancient banished race, long since disappeared. Unfortunately, it will take me more than a week to produce a quick translation of the whole of the volume, and we don't have that much time. You're going to help me. Search in the Occult Sciences section for material concerning death, spirits, or lost civilizations.
[cut to Doctor Egleton standing by the door]
ROBERT EGLETON: My friends, I must leave you to continue your work alone. I will join you again later. Until then.
[he leaves, then the player clicks on the book that the librarian is reading]

The Old Ones and Their Spawn
The Old Ones were, are, and shall be.
From the dark stars They came
before Man was born.
They descended to primal Earth.

Beneath the oceans, they brooded
while ages passed,
till seas receded;
whereupon they swarmed forth
And their multitudes ruled this Earth.

At the frozen poles,
They raised mighty cities.
And upon the heights,
temples to those whom Nature
owns not and the gods have cursed.
They have walked amidst the stars
and They have walked the Earth.

The city of Irem in the great desert
has known them;
Leng in the Cold Waste
has seen their passing,
and the timeless Citadel erected
on the cloud-veiled heights
of the Kadath

The unknown bear their mark
Wantonly the Old Ones
trod the ways of darkness
and their blasphemies were great
upon the Earth.

And the Elder Lord opened their eyes,
And beheld the abominations
Of those who were ravaging the Earth.

In their wrath, they set their hand
against the Old Ones.

Staying them in the midst
of their iniquity,
and cast them from the Earth
into the void
into spaces where chaos reigned,
and no form does abide.

And the Elder Lords set their seal
Upon the Gateway
The Old Ones could do nothing
in the face of its power.

The Old Ones
now dwell beyond this Gate;

Not in the spaces known to man,
but in the angles between them.
Beyond our earthly spheres
they linger
And ever await the time
of Their return.

For the Earth has known Them
and shall know Them
in time yet to come.

[the player heads for the stacks and clicks on a book entitled "The moon, gateway to the soul (Diane Hecate)"]
[the player returns to the librarian]
ARTHUR SAUNDERS: What've you found?
[the player selects the book from his inventory, then clicks the librarian]
ARTHUR SAUNDERS: Ah, it's strange how these symbols occur in a handwritten note in the margin of a translated page! Don't you see?
[the player clicks on the book that the librarian is reading]

The head of the Dragon

Yog-Sothoth stands
at the head of the dragon
And shall give a sign to the old ones
when the stars
Tell that the time to return has come.

For Yog-Sothoth is the gate
Through this gate shall pass those
who populate the void
When they return.

Yog-Sothoth knows the mazes of time,
for all time is One for him.
He knows where the old ones came
forth
of old, and where they shall come
forth again
when the cycle returns.

After day cometh night.
Man's time shall pass
And they shall rule where they once
ruled.
As foulness you shall know them,
And their accursedness shall
stain the earth.

WILLIAM STANTON: We have to unravel the meaning of the dragon, and the goat showing two moons. Let's focus our research on magic tracks.
[the player heads back to the stacks and clicks on a book entitled "The red dragon"]
[the player returns to the librarian]
ARTHUR SAUNDERS: What've you found?
[the player selects the book from his inventory, then clicks the librarian]
ARTHUR SAUNDERS: It is an incantation. All this speaks of great evil.
[he points to the other book on the table]
ARTHUR SAUNDERS: These are the same runic symbols ... I'm going to translate this page as quickly as I can.
[the player clicks on the book that the librarian is reading]

The Gates of the Cities

If you open the gates of the cities,
Through their different influences,
The hall of power
shall be established.

And through there Gates,
you shall invoke
Those who are beyond the time
and space of man.

When the Moon
enters the triangle,
By turning the gates in the direction
From whence they shall come,

by speaking the words
and making the signs
that shall bring the Old Ones.

Then,
They shall reign again on this Earth.

WILLIAM STANTON: Could it be that such places exist on our planet? I'm also going to carry out some research into ancient scripts.
[the player heads back to the stacks and clicks on a book entitled "Language of initiates"]
[the player returns to the librarian]
ARTHUR SAUNDERS: What've you found?
[the player selects the book from his inventory, then clicks the librarian]
ARTHUR SAUNDERS: Apparently, there were several great cities. These cities were cited according to a precise plan ... perhaps this is what Herschell was trying to do. Open the doors of the cities to make the Old Gods return.
[cut to another shot of the librarian talking to a returning Egleton]
ARTHUR SAUNDERS: The translations that I have carried out in your absence are quite alarming ...
[cut to the librarian pointing at a large map on the table]
ARTHUR SAUNDERS: There are transmitters, probably six, spread across the planet. We must find out where they are, and quickly.

---

From wikipedia.org:

Necronomicon: The Dawning of Darkness, also known as Necronomicon: The Gateway to Beyond, is a 2001 video game developed by Wanadoo Edition and released for Windows and the PlayStation video game console.

The game is set in 1927, where the ordinary life of William H. Stanton is affected by matters of the occult and darker truths about our world.

The game starts off in William Stanton's home in Providence, Rhode Island, where he is startled by a knock at his door. As William opens the door he discovers that it is his close friend Edgar acting in a suspicious manner. He gives William a metallic pyramid and tells him not to give it to anyone, including him, especially if he asks for it.

After going back inside there is a knock at the door again. This time it's Dr. Egleton, a friend of Edgar's father. He asks William to visit Edgar at his home soon so he can help decide whether or not Edgar should be committed for insanity.

The game then picks up and the player has to solve a series of puzzles and question shady people to find out what is going on, and uncover the truth about the horrible fate that has befallen Edgar.

---

From mobygames.com:

Published by
Wanadoo Edition

Developed by
Wanadoo Edition

Released
2001

Platforms
PlayStation, Windows

Genre
Adventure

Perspective
1st-Person Perspective

Theme
Detective / Mystery, Horror, Puzzle-Solving

Description
New England ... 1927 - William Stanton is visited by a friend from his childhood, Edgar Wycherley, who hands him a strange pyramid shaped object and begs him not to show it to anyone, not even him if he asks for it. As William delves into the mysteries of this object and the reasons why his friend gave it to him, he discovers that Edgar was somehow involved in the occult and that the entire world may be at risk.

Credits
Yves Barsacq (Gregor Hershel/D'Egleton/Arthur Saunders)
Axel Kiener (William Stanton)
Jean-Claude Balard (Sir Franck/Crumb/Sherman)
Michel Barbey (Thiedman/Preacher)
Patrick Borg (Edgar/Gerard/Boxer)
Michel Voccoret (Black Fish/Kyle/Procop)

---

From adventureclassicgaming.com:

Necronomicon: The Dawn of Darkness (also known as Necronomicon: The Gateway to Beyond) is an adventure game developed by French game company Wanadoo Edition. According to the developer, the game is inspired by the works of H.P. Lovecraft. Lovecraft's writing, which is commonly coined "weird fiction", is a subgenre of speculative fiction that blends themes of supernatural, myth, fantasy, and horror. Today, there is a large cult following the Cthulhu Mythos, a series of loosely interconnected fiction from Lovecraft that includes the Necronomicon—a fictional grimoire (a textbook of magic) of magical rites and forbidden lore.

The first appearance of the Necronomicon is in The Hound, a short story written by Lovecraft in 1924. It is also mentioned several times again in his later writings. The word Necronomicon is derived from a trio of Greek roots: "nekros" meaning dead, "nomos" meaning law, and "eikon" meaning image. Translated from the Greek language, Necronomicon means literally "image of the law of the dead"—or more loosely translated, "book of the names of the dead".

The game begins in Providence, Rhode Island (coincidentally, the birthplace of Lovecraft) in 1927. You play the role of the protagonist, William Stanton. While sitting in the drawing room of your old white weatherboard house, you hear a knock at the front door. You answer the door. Standing there is your friend Edgar Wycherley, looking distraught and alarmed. He quickly places a stone pyramid in your hands, instructing you to never give it to anybody, including himself, even if he asks back for it later on. He then leaves you with no explanation. Soon after, you hear another knock at the door. You answer the door again. This time, a doctor named Robert Egleton introduces himself. He wants to speak to you about Edgar and his concerns of Edgar's father. The doctor tells you that he believes Edgar is suffering from insane delirium and needs to be committed to an institution.

Edgar and his father are living somewhere in Pawtuxet, a small coastal town nearby. Concerned, you motor to Pawtuxet to try to find Edgar. You discover a somber, almost gothic seaside town that is old and run down. There are very few people to be seen there. The few people whom you meet are inhospitable and are unwilling to help you. Only Ma Brady offers you any assistance. Soon, you find yourself on a long paper chase, trying to locate Edgar and to understand why the town people are acting so strangely.

You learn of the Old Ones (also referenced in Lovecraft's writing), an ancient extraterrestrial race once lived on Earth before humans. For millennia, they inhabit the Ancient City. Somehow, Edgar has stumbled on an artifact left long ago by these beings. However, tracking down the ancient race has taken its toll on Edgar, to the point of his own insanity. Now, you must find the lost city and destroy it, before the beings can return to reclaim Earth. If you fail, the world will face a cataclysm, spelling an end to the human race.

At the core, this game plays as a first-person point-and-click adventure. However, many of the cinematic cut scenes that are in this game are shown from a third-person perspective. There are 16 characters with whom you can interact in the game. Some of the characters are admittedly bizarre. They include a corpse, a person you raise from the dead, and even a talking brain named Brain. The voiceovers of these characters (all of which are lip-synced) are generally excellent. By contrast, the appearances of these characters are very wooden. They are also animated with very exaggerated movements.

The overall production value of this game is as uneven as it is much bittersweet, in that some parts are done excellently but other parts are done very poorly. The game supports only a fixed resolution of 640x480 pixels, though such resolution is a norm for a game release of its time. Upon starting a new game, you are presented with a basic menu: New Game, Save (only 8 game save slots are available), Load, Credits, and Exit. There is no option menu to adjust system settings. The game comes with a manual that explains the main interface, including the use of the game's 8 contextual cursors.

Alas, navigating in this game is difficult despite the plethora of cursors. The directional cursor also doubles as a hotspot finder. The game uses a nodal system for navigation. At any node, you can pan around in full 360 degrees to the left and right as well as up and down. Because the majority of the game takes place in dark rooms or pitch black mazes, the only means of navigation is by blindly locating these hotspots. Fortunately, there is a map which you will acquire early on in the game. Once you have been to a certain location, you can click on the map and be transported to there again immediately. This saves a lot of time from walking or riding a motorcycle to get different locations. The game makes use of 38 items that are stored in the inventory. Once an item is used and is no longer needed, it disappears from the inventory.

The pre-rendered graphics in this game are generally excellent. Most scenes have a muted color palette, befitting the Lovecraftian theme. Despite the low resolution, they are effective and clear. The game oozes atmosphere and lends a lot of tension, particularly when you inch your way along the many dark, dank tunnels that are deep underground.

---

From gameboomers.com:

Take Edgar's key. You finish up in your home, where there is nothing to do. Go back to Edgar's house, the one at the top of the map, and go down to the basement. Use the key to open that door, and take three items from the room: a statuette and a package from the shelf, and the Necronomicon from the cabinet. Go back upstairs, turn right into the living-room, and pick up the label from the top of the bookcase. On the way out the door, pick up the newspaper and the letter from the floor, and return home. Give the Necronomicon to Dr. Egleton. (I do wish he would glue his teeth in a little tighter!) The library appears on your map, so let's visit there. Go all the way to the back of the room, to the right to enter the office.

After meeting the librarian, show him the Necronomicon, then examine the book he is reading. Exit the office, and go almost back to the entrance to find the Occult Sciences section. (F, L, F5, L, F2) You can examine many books, but the one you are looking for is in the small shelf just under the window. "The Moon, Gateway to the Soul." Take it to the Librarian. Examine the book to find a clue about the dragon. Exit the office, and go straight across to the entrance to the rare book archives downstairs. Find the "Red Dragon" book and take it to the Librarian. Examine that book for more clues. This is pretty good stuff. Actually, it clarifies the whole point of the game.

Next, find the Symbolism section, the bay adjacent to the Occult. (From the office, F, L, F, L, F, R, F4, L, F) Find the "Language of Initiates" book under the window and take it to the office. The Librarian discovers references to the Ancient Cities. He produces a map, and it is up to you to find their locations. Place objects on the map in the following positions: (sequence is unimportant.)

The Gazette -- Greenland
The Label -- Africa
The Package -- Surinam (South America)
The Letter -- Transylvania (Eastern Europe)
The Statuette -- South Atlantic Ocean

Connect the first three to form a triangle. Connect the other two and Pawtuxet to form a second triangle, completing the Hexagram and opening the gates to the ancient cities.

---

From gamesover.com:

O.The asylum - 1st visit

1) Take the key from Edgar's pocket. It is automatically stored in the inventory.

2) Use the map to get to Edgar Wycherley's house. His is the house that is furthest north.

P. Edgar's house- 4th visit

1) Pick up the letter and newspaper that are on the floor in the hall. These items are stored in the inventory.

2) Pick up the label that is on the ledge to the right of the entrance. It is automatically stored in the inventory.

3) Enter the small room at the foot of the stairs

4) Take the key from the inventory and open the gate 5) Pick up the statuette that is on the shelf. It is automatically stored in the inventory.

6) Take the package that is on the left hand shelf. It is automatically stored in the inventory.

6) Take the book "Necronomicon" from the cupboard. It is automatically stored in the inventory.

7) Use the map to return home. it's the house nearest the centre of the map

Q.William Stanton's house - 5th visit

1) Take the "Necronomicon" book from the inventory and give it to Doctor Egleton

2) The library now appears on the map. Use the map to get there. It's the southernmost building.

R. The library - 1st visit

1) The office
Take the Necronomicon from the inventory and give it to Saunders

2) The main room
- Go to the section on occult sciences and choose the following book: "The moon, gateway to the soul". This book is then stored in the inventory.
- Take it back to Professor Saunders. Look at the book
- Enter the Rare Books room located in the basement of the library
- Find the following book: "The red dragon". It is automatically stored in the inventory.
- Take it back to Professor Saunders. Look at the book
- Go to the section on symbolism and find the following book: "Language for Initiates". This book is then stored in the inventory.
- Take it back to Professor Saunders. Look at the book

3) The office
On the map indicated by Professor Saunders,
- Take the statuette from the inventory and place it on the Atlantic Ocean
- Take the label from the inventory and place in on Africa
- Take the letter from the inventory and place it on Transylvania
- Take the newspaper with the article on polar exploration from the inventory and place it over Greenland
- Take the package from the inventory and place it on Surinam
- Link the points to one another
- A new site appears on the map. It is the city of the Ancient Ones. Use the map to get there.

---

From gamefaqs.com:

Welcome to the Spirit Room.

There's only one area you need to be, and that's between the pentagram on the floor and the table. First let's deal with putting the items on the stand next to the table. First use the charcoal, then the styrax that is in your kit. Now, with your pocket dragon, light them. Fortunately, you won't have to deal with any time limit like you did in the Altar/Kennel room. Now open the drawer in the table and pick up the label for Elias Levy. He's your good buddy, and he's who we're going to call up. Put the label in the pentagram along with the ashes you picked up in the previous room. Now you need the components to actually raise the spirit. For this you need the euphorbia and a diamond that is also in your kit. Burn it...BURN IT ALL!

You are treated to a nice a chunky cut scene and at the end you kill your buddy. And no one comes, asks questions, or even notices. Keep in mind that he was put here for his own safety, and now you've killed him. Keep up the good work. In any event, search the body to discover a key, and leave. Once transported to your house, go to Edgar's place. You can now move to a door under the stairs and use the key to open it. There's lots of goodness here and you can get a little head that sits between a small clock and an urn. You can also get a package on the other side of the door. Finally, you can open a cabinet on the other side of the room and pick up...THE CHROMONOMINOM! Actually, there are a couple other things that you will definitely want to pick up in the house. Go to the entranceway inside the house. You'll find a note and a newspaper. In the living room, you'll find a label sitting on the bookcase near the fireplace. After all of this, talk to Dr Eagleton, showing him the Necronomicon. The Providence Library will show up, and to there you shall go.

First, go through the lobby. There's no reason for you to return to this room, so we can pretty much ignore it. Let's refer to the entrance as West. Go all the way to the East-most area of the library and turn right. You'll see a door, enter it and talk to the librarian. Now show him the Necronomicon. He will charge you with the task of getting certain books to aid in his research. The first will come from the occult section, which is in the South-West section of the library. Look at the books below the window separating the two sections and get the book from there. Return to the librarian with the book. After each cut scene, read whatever book you give him and you'll find out what book you have to get next. Now, instead of going to the library section, go forward from the librarian's office and enter the door there. Go down the hall and enter the door to the left. This is evidently the rare books section of the library. Interestingly enough the only security they have is making people walk down a spooky hall to get to it. This evidently deters a lot of people because all the books are still here. A little searching will make the Dragon book turn up. Return to the librarian and give it to him. Since your next assignment is to find a book on ancient scripts, go to the Symbolism section, which is right next to the Occult/Magic section. As with the first book, the book you're looking for it under the window between the shelves. Give it to the librarian.

You must figure out where the six transmitters are (and quickly!) and for this, you'll need to use the items you got from Edgar's place after you blew him away (in self-defense, naturally). First use the little head thing. It goes between the 'S' and the 'O' in South Atlantic Ocean. The letter goes just to the West of the Black Sea in Europe. Think of Africa as a giant arm, with the NW section of it being the shoulder. The label goes in the armpit. The Providence Gazette goes (logically enough) on the southern tip of Greenland. That's right, Greenland. Finally, since you were too polite to open Edgar's package after shooting him, you may as well put it on British Guyana in South America.

Now draw a Star of David (like a pentagram, but with six points). You're basically drawing two triangles to do this. Oddly enough, you only have 5 points to draw that symbol. So where is the sixth point? That's right...its in Providence, and if you don't know where Rhode Island is on a world map, then I will have to deliver a serious beating unto you.

Beatings aside, a new location will appear on your map. Go there. No one will give you any advice. No one will wish you good luck. Just saunter off, alone, to this forbidding area. Don't forget to have fun.

Thursday, July 2, 2015

Case Study No. 2062: The Great Neuron

Unepic Part 7: Enormous Eyeball filled with Mind Magic.
1:02:55
See it to believe it, folks!

In this episode, I get a fancy ring, free skill points, access to Mind Magic and lose a LOT of potions.
The library is a weird place, very linear and somehow very confusion. It shows very detailed room designs, while the rooms themselves are linear in setup.
We also learn about the usefulness of certain scrolls and how not to be a cheapskate and end up with death. There is very little death this video, actually. Enjoyable.

Also...
Mind Controlling Eyeball, Neuron.

Neuron:
This guy... well, he's silly. His magic beam can do a number of things, all made to annoy the shit out of you. Killing him, though, will make Zeratul shit himself, like all shadows do.
He:
- Reverses left-right controls.
- Hurts over time.
- Empties your potions.
- Stops you from using spells.
- Makes you teleport away if you carry such an item IN your inventory (Not the floor).
- Is immune to ranged/magic at all times.
- Can only be hurt when using his beam of magic.

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Tags:
Added: 2 years ago
From: AchmeZe
Views: 184

[the player makes his way through the library level of Harnakon Castle, until he reaches a large empty room]
DANIEL: Well, here's the next Guardian. Zeratul, do you know who I'm facing this time?
ZERATUL: This must be the library of the Great Neuron.
DANIEL: Which is his weak point?
ZERATUL: Do not waste your time asking questions that will have no answer.
DANIEL: Ha! That was nearly as good as the echo of your laughs resonating all around the castle ... You know what? I don't need your advice. Whatever it is, I'm going to kill it and take its loot.
ZERATUL: We will see ...
[a giant floating brain (with a single eyeball in the middle) appears, as the player defeats it]
DANIEL: Take that! And that is the fourth one! God, I'm good!
ZERATUL: It cannot be. It is impossible that an insignificant creature like you has already slain four of the Great Guardians!
DANIEL: As you can see, it's possible. And now, if you don't mind, I'm going to increase my collection of keys and money.
["You have defeated the fourth Guardian and obtained the Key of the Catacombs" appears on screen]

---

From wikipedia.org:

Unepic (also written as UnEpic) is a computer game which was released on September 30, 2011. The game was developed in Barcelona, Spain by Francisco Tellez de Meneses and various collaborators.

Unepic is a role-playing platformer computer game (a "Metroidvania"). It has non-linear gameplay, and was inspired by the MSX game Maze of Galious. The player takes the role of Daniel, a modern gamer who is transported to Harnakon, a medieval-fantasy castle.

Unepic has been translated into over 10 languages, and is available on Steam, Desura, GOG.com, and Wii U.

---

From wikia.com:

The fourth guardian in the game. Neuron is the guardian of the Library. Upon being slain, he drops 600 Gold and the "Key to the Catacombs" (this also gives you the achievement "THE KEY TO THE CATACOMBS").

IMPORTANT NOTE: Neuron is immune to magic and arrows; sending them flying back at you if fired at him.

Attack
Deals gradual damage via a beam that causes the effect 'Mental Wreck' for the duration of the beam

Special attacks
* Makes you empty your potions
* Silence - no spell casting (unless he forces you to cast an offensive spell of his choosing)
* Confused - Reverses your left/right controls
* Make you teleport yourself away with teleport items
* Makes you attack him with offensive spells (offensive spells rebound back at you)

Strategy
His massive eye must be hit by melee weapons. Slide down from either side of the room on the ropes that lead to the center of the room and attack mid-air by dropping down past him. -REPEAT-

Prior to the fight, drop:

* dangerous spell essences (eg. drop all your red essence, so he can't make you fireball yourself via rebound)
* potions you don't want to lose (emptying potions takes time, allowing more hp to be taken off. Best to drop everything you wont use right away or very soon into the battle.)
* teleport tools (so they can't be used) (this includes your halo etc. and teleport scrolls)

Once the fight is done, your items will still all be there to pick up; provided you do not leave the room.

Also note that some players have reported dropping all recommended items to drop except the teleport items, and then having been force teleported out of the boss battle and returning to find their items gone; be it due to scavenger mobs or other reasons. -Watch out for this mistake!-

I suggest, every chance you get after a hit on him, to use the heal spell while you're able. At this time you will not be under his 'Silence' effect allowing you to cast spells. In this fight the only spell of real benefit is the heal spell, and it is mighty useful. If you intend to spend some points in healing spell, try to reach a least the level 3, as you can buy the regeneration spell at the library's shop which heals you by 4 HP every second (At healing level 3).

While he is attacking you, you wont be able to heal with anything other than potions. And because he causes you to empty your potions at various times, you cannot rely on them. Still, if you I want to use some healing potions during the fight, set them to a shortcut and when he tries to empty them (the strongest to the weakest), spam the shortcut in order. You will be able to use some potions while Neuron will try to make you empty them.

It is a good idea to stock up on some scrolls of melee mastery and potions of giant strength (or any similar melee buffs) if you can get your hands on them, as this fight, to my knowledge, will be entirely melee on your part.

Scrolls of positive energy may be helpful too, if you are using a pet to lay on some damage. You must, however, avoid pets with magic projectiles, like the green dragon whelp or Coldax, since their attacks will rebound on Neuron as your spells do. The Plant pet is especially useful in this regard, but since it also takes damage from the Mental Wreck, you should have it on a shortcut in case you need to recall it.

The amount of effects or 'Special Attacks' inflicted upon you in your fight against Neuron will gradually grow in number as the fight goes on. It's unknown whether this is due to taking his health points down past specific values or if it is based on time. Either way, play more carefully in the last part of the fight.

Also I would suggest that you ensure your HP is as close to full as possible at all times, as the time between him stopping his attacks due to recovering from a hit from you, and him beginning his next attack, seems to get smaller and smaller as time goes on. This leaves you with less time to heal yourself.

(NOTE: For those who do not know how to drop off of a rope, you do not press up or jump, but rather you 'let go' of the rope by pressing down. For those who are having trouble hitting Neuron mid-air, initiate your attack as soon as you drop off the rope, not as you pass him. Attacks have a slight delay to account for in the swing. You might also try attacking without leaving the rope or initiating the attack right before dropping. You might also try a polearm for the added range.)

Unepic Challengers
If you have done some challenges, the Mummy's magic band (Armor level 1 / 50 Unepic Points) will help in this fight as his main attack: "mental wreck" will be countered by its life regeneration of 15 HP.

If you have enough points (in a second game and which means you have done almost all the challenges), the Mini Space Ball will quickly down this Boss with its 2000 damage per beam, in less than 2 minutes. Take one scroll at Zoran's shop to refill its energy quickly and fully charge it before the fight. It takes 4 shots (8000hp) to kill Neuron and requires almost 2 full energy charge.

Thursday, June 25, 2015

Case Study No. 2047: Staff of the Library of Kazarach

Dawn of the Dragons World Raid (Phantoms of Kazarach) Part 1
10:10
Hope u like the Gameplay :)
Music By: tecknoaxe
Channel: http://www.you tube.com/channel/ UCtgf00GvfFQVsYBA7V7RwUw
Tags: Dawn of the Dragons Gameplay Free MMO Rpg Rts Browser Based Game Gamer Games Computer MMORPG Multiplayer
Added: 2 years ago
From: biohazardisonline
Views: 128

From wikipedia.org:

Dawn of the Dragons is a multiplayer fantasy RPG created by 5th Planet Games, available on Facebook, the social networking website, as well as Kongregate and Armor Games, online gaming websites. The game went into beta testing in May 2010. On January 23, 2013, Dawn of the Dragons was released on Newgrounds, and on February 14, 2013, a mobile version of Dawn of the Dragons was released for iOS.

Story
The player begins the game as a farmhand, working the fields near the small town of Burden's Rest. When a horde of monsters attacks the town, the player is forced to take up arms and rally the other townspeople to defend their homes and families. The player goes on to discover that these monsters were but a small part of a larger army being led by dragons, and that the entire kingdom is under threat. Enlisted by the king's men and sent out to help in the war effort, the player goes on a series of adventures alongside the other fighters from Burden's Rest and the companions they meet along the road.

Gameplay
In Dawn of the Dragons players have four action bars: health, energy, stamina, and honor. Each bar can be used to take certain actions in the game. The health bar shows how much health the character has remaining. The energy bar is used to complete quests and defeat quest bosses. You may also purchase items from the Bazaar to put in your pouch and use when defeating bosses. Completing quests and defeating the boss at the end takes the player through the game's storyline. Completing each area's quests unlocks the next area, and hence allows them to play through the next portion of the story. The stamina bar is used to attack other players, and to fight raid bosses - which are more powerful enemies, requiring multiple players to work together to defeat them. The honor bar is used to take part in guild activities, such as jousting with members of rival guilds and attacking special guild raid bosses. All four bars recharge based on timers, meaning that a player's health, energy, stamina, and honor will regenerate over time, hence allowing them to continue the game later on after they've taken all their available actions. There is also a perception stat, which increases the player's chance to find special items while questing, though it does not have a bar of its own.

By completing quests and defeating bosses, the player gains access to various weapons, spells, mounts, and pieces of armor which may aid them on their adventures. The items they equip are displayed on their avatars. Some of the items gained can be used in the Craft where you complete Crafting Recipes. Clicking on the Craft or Collect buttons will show you what items you have accumulated. Once one of every item is collected, you can click on the blue Craft or Create arrows to gain your prize; which will help you in future quests. Weapons and armor can be dragged and dropped from the item list to the avatar. Make sure you check your quests to see if certain weapons or armor are needed for future quests. If not, you may sell them at the Bazaar. Players can also obtain items that can't be purchased in the Bazaar by receiving gifts from other players, or by gaining Planet Coins; which can be purchased or won by completing offers or surveys.

Players also obtain generals and troops, along with legions - formations in which they can arrange these units to help them in battle. Generals and troops can be arranged by their Role, which is the little blue symbol in the upper right corner of the avatar.

---

From wikia.com:

* First release on May 24, 2013 in honor of the third dawniversary (Loot Table)
* Second release on May 30, 2014 in honor of the fourth dawniversary
* This World Raid is special in that it changes its type throughout its time limit. Current types, in the order that they happened in, are as follows: Qwiladrian, Beastman, Demon, Dragon.

Lore
The library of Kazarach has been restored to splendor, filled with arcane tomes as it was in its glory days -- before the great disaster left it barren. But its horrors have been given new life as well. Mysterious forces draw the phantoms of long-dead beings from the pages of the library's books, unleashing their ancient wrath.

Loot
Orange Ruined Grimoire
* Type = Crafting Component
* Ability = Used in crafting Milaku General, Students Legion, Apprentice Librarian's Books, Apprentice Librarian's Dagger, Librarian's Set and x3 Stat Points.

Kazarach Legion Boost IV
* Type = Boost
* Ability = Boosts power of all legions by 10%

Kazarach Legion Boost V
* Type = Boost
* Ability = Boosts power of all legions by 20%

Kazarach Legion Boost VI
* Type = Boost
* Ability = Boosts power of all legions by 40%

Kazarach Dragon Familiar
* Type = Familiar
* Ability =

---

From wikia.com:

Librarian Set is a set of 8 Epic items. Obtained by upgrading Apprentice Librarian's Set with items from Phantoms of Kazarach (World Raid)

Librarian's Books
* Att: 345
* Def: 345
* AV: 431
* Per: 200
* Obtained: Crafting/General/Events
"Ook! Ook!": Chance for bonus damage; Extra damage for each piece of Librarian set worn; Extra damage if Librarian's Ring is owned; Increases Stamina by 10

Librarian's Dagger
* Att: 345
* Def: 345
* AV: 431
* Per: 200
* Obtained: Crafting/General/Events
"Ook! Ook!": Chance for bonus damage; Extra damage for each piece of Librarian set worn; Extra damage if Librarian's Ring is owned; Increases Stamina by 10

Librarian's Hood
* Att: 345
* Def: 345
* AV: 431
* Per: 200
* Obtained: Crafting/General/Events
"Ook! Ook!": Chance for bonus damage; Extra damage for each piece of Librarian set worn; Extra damage if Librarian's Ring is owned; Increases Stamina by 10

Librarian's Robe
* Att: 345
* Def: 345
* AV: 431
* Per: 200
* Obtained: Crafting/General/Events
"Ook! Ook!": Chance for bonus damage; Extra damage for each piece of Librarian set worn; Extra damage if Librarian's Ring is owned; Increases Stamina by 10

Librarian's Gloves
* Att: 345
* Def: 345
* AV: 431
* Per: 200
* Obtained: Crafting/General/Events
"Ook! Ook!": Chance for bonus damage; Extra damage for each piece of Librarian set worn; Extra damage if Librarian's Ring is owned; Increases Stamina by 10

Librarian's Pantaloons
* Att: 345
* Def: 345
* AV: 431
* Per: 200
* Obtained: Crafting/General/Events
"Ook! Ook!": Chance for bonus damage; Extra damage for each piece of Librarian set worn; Extra damage if Librarian's Ring is owned; Increases Stamina by 10

Librarian's Boots
* Att: 345
* Def: 345
* AV: 431
* Per: 200
* Obtained: Crafting/General/Events
"Ook! Ook!": Chance for bonus damage; Extra damage for each piece of Librarian set worn; Extra damage if Librarian's Ring is owned; Increases Stamina by 10

Librarian's Ring
* Att: 345
* Def: 345
* AV: 431
* Per: 200
* Obtained: Crafting/General/Events
"Ook! Ook!": Chance for bonus damage; Additional 500 cap for each piece of Librarian set worn; Increases Stamina by 15

---

From wikia.com:

Librarian's Books

Raid damage: 1725
Duel power: 230
Attack: 345
Defense: 345
Perception: 200

"Ook! Ook!": Chance for bonus damage; Extra damage for each piece of Librarian set worn; Extra damage if Librarian's Ring is owned; Increases Stamina by 10

"There are two kinds of books in the world: the ones you've read and the ones you haven't read." -- A notice on a library wall

"Three: The ones I haven't returned!" -- Scrawled below that notice in another hand

"Bring those back, or we'll stab you." -- Written beneath the graffiti

Obtained By:

Crafting/General/Events - Ruined Grimoires

* 1x Apprentice Librarian's Books
* 10x Grey Ruined Grimoire
* 10x Green Ruined Grimoire
* 10x Blue Ruined Grimoire
* 10x Purple Ruined Grimoire
* 10x Orange Ruined Grimoire

Part of Librarian Set
* Main Hand - Librarian's Books
* Off Hand - Librarian's Dagger
* Helm - Librarian's Hood
* Chest - Librarian's Robe
* Gloves - Librarian's Gloves
* Pants - Librarian's Pantaloons
* Boots - Librarian's Boots
* Ring - Librarian's Ring

Friday, June 19, 2015

Case Study No. 2037: Paige Harper

Paige Harper and the Tome of Mystery - Official Game Trailer
1:09
http://www.game house.com - Late one night, young librarian Paige Harper stumbles upon a hidden room filled with of ancient books. Opening one, there is a flash of light she suddenly finds herself inside the story -- only nothing is as it should be! To get back to the real world, she must put seven stories back on their rightful paths, helping everyone from Sherlock Holmes to Romeo and Juliet as she tries to unlock the secrets of the Tome of Mystery!
Tags: http://www.game house.com Paige Harper Mystery Hidden Object Literary Classic
Added: 5 years ago
From: gamehouse
Views: 8,285

["Classic tales come to life!" appears on screen, then cut to footage from the game, as a book with "Per aspera ad astra" on the cover opens and glows brightly before revealing a scene with pop-up images]
[cut to a closeup of the scene in the book, as a picture of a man dressed in Renaissance garb appears]
ROMEO: Good evening. My name is Romeo Montague ... could you please help a young man in love?
[cut to more footage from the the game, as a picture of the young female librarian (curly brown hair, grey sweater, red blouse) appears]
PAIGE: It's the castle of Baron Front-de-Boeuf! Ivanhoe and Robin Hood will be here soon to save Lady Rowena.
["Explore the stories like never before!" appears on screen, then cut to more footage from the game]
["Solve mini-games and puzzles" appears on screen, then cut to more footage from the game]
["Paige Harper and the Tome of Mystery" appears on screen]

---

From gamehouse.com:

Watch classic tales come to life in Paige Harper and the Tome of Mystery, an immersive 3D experience where you twist, turn, and zoom in to locate hidden objects!

Late one night, Paige Harper stumbles upon a secret library and becomes trapped within a magic book. Her only way out is to travel through the seven timeless stories contained in the tome, but they are all out of place. Help Paige sort out these classics and put them back on their rightful paths by searching for hidden objects in unique 3D scenes.

Get Romeo and Juliet to fall in love, beat Long John Silver to the treasure in Treasure Island, join Robin Hood's band of merry men, and more. Each tale features interactive environments to search through and contextual mini-games including jigsaw puzzles, Match-3 boards, and word games. Use inventory items to solve problems, unlock bonus play modes and live the stories-within-a-story. Can you reveal the secrets of this mysterious tome and save Paige?

---

From gamezebo.com:

The next time you think you're having a bad day at work, remember poor Paige Harper, who was just doing her job when she was went to collect a rare book and ended up trapped by a mysterious tome. A spirit who had been similarly caught for many years told her they'd all be free if Paige could just defeat the book's many challenges. So begins Paige Harper and the Tome of Mystery, a hidden object game with an unusual perspective on the genre – literally.

To crack open the seals of the book keeping her prisoner, Paige must visit some of the most famous literary works of all time – Hamlet, Treasure Island, Romeo & Juliet, and so forth – and help the characters solve their problems. The books open to reveal paper dioramas depicting scenes from specific chapters, and these are where your searches will take place. You'll have to jump from chapter to chapter to get all of the necessary items you'll need to help the characters with their quandaries. The olive oil you get from the pharmacist in Chapter 2 of Romeo & Juliet will help you move Juliet's bed in Chapter 4 so you can get at that last love note from Romeo. Such game-padding backtracking usually annoys me, but it works well in Paige Harper and never feels too forced.

For the item searches, you'll be provided with pictures of items you'll have to find, as opposed to a written list. The things you have to find make sense within the setting of the book you're reading at the time – provisions for the trip in Treasure Island, tools to fix Captain Nemo's sub in 20,000 Leagues Under the Sea, and so on. You'll have to do more than one search for each chapter, and usually need an inventory item found somewhere else to finish. Your cursor will change to gears to indicate when part of the scene is interactive, such as cabinets that swing open or chairs that move out of the way. Some areas will require a bit of puzzle solving, too, such as pipes that need to be connected or a torn map that must be reassembled.

Right about now, you're perhaps remembering that line in the opening paragraph about how Paige Harper has an "unusual perspective" and thinking to yourself that so far the game sounds like business as usual as far as hidden object games go. What sets Paige Harper apart from other HOGs is how it takes advantage of the two-dimensional nature of its scenery. Each location you're searching is a pop-up section of a book – move the book a bit, and what looks like a fat barrel is now nothing more than a thin slip of paper. Six buttons along the bottom of the screen allow you to look at the book from different angles, revealing areas that can't be seen from other perspectives. It's a simple mechanic that's used brilliantly and to maximum effect – just don't forget to look on the backs of bits of scenery!

The paper nature of Paige Harper does have a bit of a downside, though, as it can be tough to tell one tiny object from another. The game does thoughtfully include a magnifying option that zooms in quite well on the scene, though searching an entire location that way can be a recipe for a headache. The hints recharge quickly, though, if you're really stuck.

Even if Paige Harper and the Tome of Mystery wasn't wonderfully inventive, clever, and cheeky, I'd tell you to play it simply because it is so incredibly beautiful. Each chapter is simply gorgeous and immediately recognizable to anyone familiar with that particular story, but everything in the game is lovely, even the main menu. If you're looking for a beautifully polished HOG experience, Paige Harper is the way to go.

---

From blogspot.com:

The most danger my job has ever put me in involved paper cuts. Okay, there was that time we had the lockdown and the SWAT showed up, but that hardly counts. Poor Paige Harper is a librarian (some of my favorite people, btw) and she goes into a back room of the library to get a book. Taking the book off the shelf opens a secret passage that she explores without giving anyone else a heads up. While exploring secret passageways and swimming, always take a buddy. As anyone in their right mind would expect, the door closes, locking her inside with the ghost of the last person to get trapped. Yikes!

The odds of escape don't look good and you begin to wonder where this game is going to go. As it turns out, it's about to take a hard turn into weird and wonderful. Remember your old pop-up books from when you were little? I always wanted to say "Ta Da!" when I turned the page and the diorama appeared, I always felt such a sense of surprise with one, like the book itself was trying to say "Ta Da!"

Our hero/librarian must open a magic book which transports her to pop-up versions of classic books and plays like Treasure Island and Romeo and Juliet. Once she gets there, she has to find objects and solve puzzles. The game supplies many different camera angles so you can see the page from almost every angle. It took a couple of minutes for me to get used to it, but I found it a fascinating process. Something I found odd and mildly disturbing is that moving between chapters in the book involves a burning page transition. I'm not sure if it's a nod to banned/burned books, but it sets me back just a bit when it happens.

The game has both a hint button and a magnifying glass, for which my old eyes are very grateful, because of the unique nature of the graphics it can be hard for me to make out the objects sometime. It's also helpful that you have to find objects that you actually use in the story, I get bored of games where you have to find random objects like feathers. Almost every hidden object game requires you to find feathers, but I can't remember every using one in a game. With Paige Harper, no feathers and you use many of the objects to solve puzzles.

I like this game a lot, it's fun and stays true to the classic stories it highlights. Its graphics are unique and challenging and the hero is a librarian with amazing eyebrows. I love it when designers do something different and do a good job, it makes me come back and play again and again.

Monday, June 8, 2015

Case Study No. 2010: Unnamed Female Librarian (Berenstain Bears in the Dark)

Playthrough: The Berenstain Bears in the Dark - Part 1
15:18
Nothing seen here is my property, and I own no rights to this game. Please support the companies who made these by buying their products!
Played by: Hondo20132
See? I told you this was coming. Sorry this took so long. This is, by far, the second rarest Living Books game ever, losing to New Kid on the Block. If you have a copy, consider yourself lucky.
Also, R.I.P. Stan and Jan Berenstain :(
The Berenstain Bears in the Dark is (C) 1996 Living Books/Wanderful Storybooks and (C) 1982 Berenstain, Inc.
Tags: Playthrough: The Berenstain Bears in the Dark Part one stan jan berenstain
Added: 3 years ago
From: ARemoteAndRandomName
Views: 302,433

[scene opens in the public library, with several patrons milling about and a female librarian (glasses, green sweater, red scarf, red dress) marking books at the front desk]
NARRATOR: Sister and Brother Bear were at the Bear Country Library. Sister had already chosen her books and was waiting at the check-out desk.
SISTER: Brother Bear, are you going to take all day to pick your books?
BROTHER: Hold your horses, I'm looking for a good mystery.
[he grabs a book from the shelf marked "Mysteries"]
SISTER: Brother, how hard can it be to pick a book?
BROTHER: I'm going as fast as I can!
SISTER: Well, hurry up!
[she drops the books she was holding, and everyone else shushes her]
[the player clicks on the book in Brother Bear's hands, as little pirates reach out from the pages and beging fighting each other]
BROTHER: Cool, pirates!
[he puts the book away and grabs another book]
[the player clicks the book, as a little lion comes out of the pages and roars at Brother Bear]
BROTHER: Whoa, lions!
[he puts the book away and grabs another book]
[the player clicks the book, as little hearts float out of the pages while a man and woman speak in French to each other (causing Brother Bear to slam the book shut in disgust)]
BROTHER: Ew, yuck!
[he puts the book away and grabs another book]
[the player clicks the "Mysteries" label on the shelf, as the owl bookends on top of the shelf come to life]
OWL 1: Mysteries ... whooooo dunnit?
[the player clicks on the owl bookend, as it pushes the books behind its back (nearly causing the other owl bookend to fall over) and chuckles to itself]
OWL 2: Hey! Quit pushing!
[the player clicks on the books between the two owl bookends, causing them to expand and contract like an accordion]
[the player clicks on a sign marked "Cubs Corner" (where a mother and her baby are looking over one of the bookshelves)]
NARRATOR: Cubs Corner!
[the player clicks on the open "B" shelf in the card catalog, causing it to close and the "A" shelf to pop open]
[the player clicks on the closed "C" shelf in the card catalog, causing it to pop open and send cards flying out]
[the player clicks on the open "A" shelf in the card catalog, causing it to close and the "B" shelf to pop open again (as a little mouse sticks its head out of the drawer)]
MOUSE 1: Who's flipping those drawers open?
[the mouse jumps out of the drawer and storms off]
MOUSE 1: That does it! I'm outta here!
[the player clicks on a patron reading a book, as she flips the page (causing lightning to shoot out of the book as the unseen protagonist of the story cackles menacingly)]
FEMALE PATRON 1: Oh my goodness, I just love thrillers!
[the player clicks on the patron again, as someone in the book screams, causing her glasses to jump up in the air before landing back on her nose (somone in the book then reaches out and adjusts her glasses)]
FEMALE PATRON 1: Thank you!
[the player clicks on the lamp next to the patron, as she turns it on (causing a firefly to jump out of the lampshade in pain)]
FIREFLY: Yow!
[the firefly points an accusing finger at the patron]
FIREFLY: Hey, how would you like me pulling on your tail?!
[it flies away]
FEMALE PATRON 1: Oh, excuse me!
[the player clicks on the lamp again, as the patron turns it on]
[the player clicks on the lamp again, as the patron turns it off]
[the player clicks on the doorway, as a squirrel appears and sticks its face up against the glass (making rude noises at the patrons inside) before scurrying off again]
[the player clicks on the doorway again, as a male patron enters carrying a giant stack of books, tossing them into the librarian's arms]
LIBRARIAN: Uh!
MALE PATRON 1: Those were great books!
[she slowly sinks under the desk from the weight of the books]
MALE PATRON 1: I think I'll get some more!
[the librarian pops back up (without the books), as the patron walks off]
[the player clicks on the doorway again, as the patron returns with another giant pile of books (handing them to the librarian)]
LIBRARIAN: Uh!
MALE PATRON 1: I'll take these!
[she sinks under the desk again]
MALE PATRON 1: But I'm gonna look for a few more!
[the librarian pops back up (without the books), as the patron walks off]
[the player clicks on the "In" sign next to the librarian]
NARRATOR: In!
[another male patron enters and hands the librarian a single red book]
MALE PATRON 2: I'm checking this in.
[the librarian takes the book, and the patron walks off camera]
[the player clicks on the "Out" sign next to the librarian]
NARRATOR: Out!
[the patron returns with another red book, handing it (and his library card) to the librarian]
MALE PATRON 2: I'm checking this out.
[she stamps the book, as the patron takes it and exits the library]
[the player clicks the bear bookends on the desk in front of the librarian, causing the books between them to move up and down like the keys on a piano (the bears then giggle in a high-pitched tone)]
[the player clicks on the books in the shelf behind the librarian, as they move up and down and cheer like they're sports fans doing "the wave"]
[the player clicks on a pile of books in front of the librarian, as they fall to the ground (causing everyone else to shush her)]
[the librarian slides under the desk in embarrassment, then pops back up with the book and returns them to their former state]
[the player clicks on the librarian, as she suddenly takes off her glasses and throws them to the ground]
LIBRARIAN: I feel a song coming on!
[everyone else gives no reaction, as music starts to play and the librarian begins to sing]
LIBRARIAN: Oh, I love books! I read them every day!
[she grabs the pile of books in front of her and starts juggling them]
LIBRARIAN: I check them in, I check them out! I wanna know what they're all about! So give me a book to read, 'cause books to read are what I need!
[she turns and wiggles her behind towards the camera]
LIBRARIAN: I love boooooks!
[the music stops (as the patrons still give no reaction to her performance)]
LIBRARIAN: Thank you!
[she grabs her glasses and goes back to marking books (as if nothing out of the ordinary just happened)]
[the player clicks on a bookshelf near the mother and her baby, as the books jump out and start dancing to banjo music]
[the player clicks on the mother, as she turns and speaks to the librarian (causing the baby on her shoulders to reach out and grab one of the books off the shelf behind her back)]
FEMALE PATRON 2: Excuse me, do you have any baby bear books?
LIBRARIAN: There should be one there.
[the mother turns back towards the shelf and continues browsing (as the baby reads the book and giggles), then turns back towards the librarian]
FEMALE PATRON 2: Hmm, I can't seem to find them.
[while her back is turned again, the baby places the book back on the shelf, then the mother returns to her browsing (none the wiser)]
[the player clicks on the baby, who starts to fidget before the mother pats it on the back (causing the baby to burp loudly)]
FEMALE PATRON 2: That's a good baby!
[the player clicks on the bookshelf in front of the mother, as she takes a book out and opens it (causing musical notes to jump out of the pages as a flute can be heard)]
FEMALE PATRON 2: It's a book about music!
[the baby shakes its head]
BABY: Uh uh!
[the mother puts the book back on the shelf]
[the player clicks the bookshelf again, as a book flies around the room (while an airplane propellor can be heard) before returning to its place on the shelf]
FEMALE PATRON 2: It's a book about flying!
[the baby folds its arms and again shakes its head]
BABY: Uh uh!
[the player clicks the bookshelf again, as the mother takes out a book and reads the cover title]
FEMALE PATRON 2: It's a book called ... "How to Fool Your Parents."
[the baby smiles and nods]
BABY: Mm hmm!
FEMALE PATRON 2: Mm ... I don't think so.
[she puts the book back on the shelf]
[the player clicks on the little arrow in the bottom right-hand corner of the screen]
SISTER: Haven't you found anything yet?
BROTHER: I'm going to look over here.
[he walks off camera, as his sister sighs before following him]
SISTER: Brother Bear ...
[cut to another part of the library, as brother and sister (now alone) look around a bookshelf labelled "Music"]
NARRATOR: Sister Bear usually took out storybooks and books about nature, and sometimes books of poems. Brother liked those too, but lately he'd become interested in mysteries ... especially spooky ones.
[he holds up a book entitled "The Case of the Crying Cave"]
BROTHER: Hey, this one looks good!
NARRATOR: He said finally.
SISTER: Hmm ...
NARRATOR: Said Sister. It was called "The Case of the Crying Cave."
SISTER: It looks scary to me!
[the player clicks on Sister Bear, as she picks up a book and opens it (as birds and butterflies come flying out)]
SISTER: Did you know that butterflies start life as caterpillars?
[he yawns]
BROTHER: Boring!
[the player clicks on Brother Bear]
BROTHER: I like mysteries, because they're scary ... "The Case of the Crying Cave," I can't wait to read it!
SISTER: I like my books better!
[the player clicks on the book in Brother Bear's hand, causing it to shake as a wailing woman can be heard]
BROTHER: Wow!
[the player clicks on a pile of books on the floor, as the cover opens to reveal a pair of eyes looking around]
[the player clicks on a book on the floor next to Sister Bear, as more butterflies fly out while jungle sounds can be heard]
[the player clicks on the pile of books that Sister Bear is sitting on, causing them to fall over]
SISTER: Whoa!
[she gets up off the floor and stacks the books back up again, then sits down]
[the player clicks the "Music" label on the shelf, as more banjo music can be heard]
NARRATOR: Music!
[the player clicks the music shelf again, as a pink book pops out holding a violin]
BOOK 1: Classical!
[it plays some music before returning to its place on the shelf]
[the player clicks the music shelf again, as a brown book pops out holding a pair of bongo drums]
BOOK 2: World music!
[it plays some music before returning to its place on the shelf]
[the player clicks the music shelf again, as a blue book pops out holding a trumpet]
BOOK 3: Jazz!
[it plays some music before returning to its place on the shelf]
[the player clicks the music shelf again, as another pink book pops out holding a harmonica]
BOOK 4: Folk!
[it plays some music before returning to its place on the shelf]
[the player clicks the music shelf again, as a yellow book pops out holding an electric guitar]
BOOK 5: Rock and roll!
[it plays some music before returning to its place on the shelf]
[the player clicks a poster on the wall, featuring a muscular bear holding a book in his hands]
BODYBUILDER: Build you brain ... read!
[the player clicks on the nearby magazine shelf, as a bear playing a banjo jumps off one of the covers and begins playing]
[the player clicks the magazine shelf again, as a bear in clown makeup jumps off one of the covers and begins laughing]
[the player clicks the magazine shelf again, as a white horse jumps off one of the covers and begins galloping around]
[the player clicks the magazine shelf again, as the firefly from before jumps off one of the covers and speaks directly to the camera]
FIREFLY: I find the library very enlightening!
[he winks and flies away, then the other insects on the cover (a nature magazine?) start wriggling around and laughing]
[the player clicks on some books on top of another bookshelf]
BOOK 6: Hey, check me out!
BOOK 7: No, check me!
[the player clicks on the books again]
BOOK 6: Check me out!
BOOK 7: Me, me!
[the player clicks on the books again, as a hole appears in one of the books and a little yellow bookworm (wearing glasses) sticks its head out]
BOOKWORM: Mm, I love a good book!
[it smacks its lips and rubs its belly]
BOOKWORM: Ah!
[it "closes" the hole that it made (like a doorway), and the book looks good as new]
[the player clicks on the bookshelf, as two mice enter]
MOUSE 2: Come on, there's some great books about cheese over here!
MOUSE 3: Mm, yum!
[they run underneath the bookshelf, as the sounds of chewing can be heard]
[the player clicks on the little arrow in the bottom right-hand corner of the screen]
BROTHER: Let's check out.
[he runs off camera]
SISTER: Okay, it's about time!

---

From wikia.com:

The Berenstain Bears in the Dark is the tenth Living Books CD-Rom from 1999. Which was based on the book by Stan & Jan Berenstain in 1982. And this CD-Rom was released on October 18, 1999.

Plot
The story opens in the library, where Sister Bear impatiently waits for Brother to check out a book. He finds one titled The Case of the Crying Cave, and Sister remarks that it sounds scary, and by contrast, borrows a much more cutesy book. Once they get home, both start to read their books, but Sister gets a little bored with hers, and begins reading with Brother. Brother begins to dramatize the book, and makes a howling noise that freaks out Sister. When they go to bed that night, Sister begins to picture dark things as spooky, and has trouble sleeping. Brother then makes a wailing noise, which causes her to cry for help. Mama and Papa rush into the kids' room, tripping over each other, and Sister falls on top of them. Mama and Papa try to convince her that there's nothing to be afraid of, but it doesn't do any good, and both siblings fight whether to sleep with the lights on or off. The next morning, the family is too tired to do anything. This finally leads to Papa explaining that her imagination has been taking control of her and making the dark look spooky. He takes her to the attic, and she tries not to let her imagination take her over. She soons begins to learn that she was only fooling herself and there was really nothing to be afraid of. Papa proceeds to show her his old night light, telling her that even he was afraid of the dark once, which puts Sister in disbelief. She goes back down and decides to finish reading The Case of the Crying Cave. She gets disappointed when the wailing noise heard in the book turned out to just be wind, and remarks about this to Brother that night. The story ends with Brother feeling a little uneasy about the dark, and deciding that he has had enough of mysteries for a while.

Mini-games
* Sister and Papa's Animal-Cave Match
* Brother's Picture Jumble

Trivia
* This is the first game to use a 640x480 resolution in comparison to the previous 512x384 titles.
* A prototype of Stellaluna and the Green Eggs and Ham demo appears on this disc, due to it not being released at the time. It even includes a click point that didn't make it into the final.
* A fair amount of the animations are reused from The Berenstain Bears Get in a Fight, including the "The End" screen, the options screen, and the quit screen.
* Not counting Arthur's Birthday V2, this is the last game to use the wizard animation in the credits.
* Like the other Berenstain Bears game, this one has been out of print for very long, and is really hard to find.

Wednesday, June 3, 2015

Case Study No. 2000: Wickerbottom

Don't Starve (The Librarian)
2:59
Starts with a free tech level. Self-publishes books, can't sleep.
(The Librarian-Wickerbottom)
Tags:
Added: 1 year ago
From: HaloGuyN332
Views: 1,042

[scene opens with an elderly female librarian (hair in a bun, glasses, checkered blouse, plaid skirt, clogs) passed out on the ground, when a man appears from out of the ground next to her]
MAXWELL: Say pal, you don't look so good. You better find something to eat before night comes!
[he disappears back into the ground, as the librarian stands up]
[the player checks the "Books" tab in his inventory and stops on "Birds of the World" ("Covers 1000 species: habits, habitats and calls"), then clicks "Build" to unlock it]
[the player checks the "Books" tab in his inventory and stops on "Applied Horticulture" ("On the care and feeding of plants"), then clicks "Build" to unlock it]
[the player checks the "Books" tab in his inventory and stops on "Sleepytime Stories" ("Soothing tales to send you off to dreamland. Use a science machine to build a prototype!"), then clicks "Build" to unlock it]
[the player checks the "Books" tab in his inventory and stops on "The End is Nigh!" ("The world will end in fire and tribulation! Ia! Ia!"), then clicks "Build" to unlock it]
[the player checks the "Books" tab in his inventory and stops on "On Tentacles" ("Let's learn about our subterranean friends!"), then clicks "Build" to unlock it]
[the player selects "Birds of the World", as the librarian pulls out a book and starts reading, then several birds fly on screen and land on the ground around her]
[the player selects "Applied Horticulture", as the librarian pulls out a book and starts reading]
[the player selects "The End is Nigh!", as the librarian pulls out a book and starts reading, then lightning hits the ground and sets all the birds on fire (they eventually disappear and turn into either piles of ash or cooked morsels)]
[the player selects "On Tentacles", as the librarian pulls out a book and starts reading, then giant tentacles spring out of the ground and scare away the few surviving birds]
[the player clicks on one of the cooked morsels, then selects "Eat"]
[the player checks the "Dress" tab in his inventory and stops on "Top Hat" ("The classiest hat of all"), then clicks it to put it on the librarian's head]
[the player checks the "Survival" tab in his inventory and stops on "Tent" ("Restores sanity, but costs time and hunger"), then clicks "Build Tent" to place it in the environment with the librarian]
[cut to nighttime, as there is a campfire built in front of the tent, then the player clicks "Examine Tent"]
WICKERBOTTOM: Sleeping in there would give me a stiff neck.
[the player checks the "Survival" tab in his inventory and stops on "Fur Roll" ("Sleep through the night in comfort!"), then clicks "Build Tent" to place it in the environment with the librarian]
[the player clicks "Examine Fur Roll"]
WICKERBOTTOM: I'm not sleeping on the ground.
[the player clicks "Add Fuel", as the librarian adds some firewood to the campfire]

---

From wikipedia.org:

Don't Starve is a 2013 action-adventure video game with survival and roguelike elements, developed and published by the indie company Klei Entertainment. The game was initially released via Valve's Steam software for Microsoft Windows, OS X, and Linux on April 23, 2013. A PlayStation 4 port became available the following year and further versions for iOS and mobile phones are under consideration. Downloadable content titled Reign of Giants was released on April 30, 2014, and a multiplayer expansion called Don't Starve Together was announced in May, and is currently in open beta testing.

The game follows a scientist named Wilson who finds himself in a dark, dreary world and must survive as long as possible. Toward this end, the player must keep Wilson healthy, fed, and mentally stable as he avoids a variety of surreal and supernatural enemies that will try to kill and devour him. The game's "Adventure" mode adds depth to the sparse plot and pits Wilson against the game's antagonist, Maxwell.

Don't Starve was Klei's first foray into the survival genre. Conceived during the height of a game industry trend of dropping players into a world with few instructions and a goal of survival, the game was influenced by Minecraft, which spearheaded this trend, as well as by filmmaker Tim Burton. The game received positive reviews from critics; commended for its original art style, music, and variety of ways for the player to die, although its high level of difficulty and implementation of permanent death were less warmly received. Within the calendar year 2013, it sold over one million copies.

Gameplay
Don't Starve is an action-adventure game with a randomly generated open world and elements of survival and roguelike gameplay. Combat is handled by pointing and clicking with the mouse, while other activities are controlled by the keyboard, or using the inbuilt gamepad support to play using a controller, giving it a console-like gameplay feel. The goal is to survive as long as possible, with a count of the number of days the player has survived shown onscreen. The game keeps few records of player progress besides the total number of experience points and the playable characters unlocked. Wilson is the main playable character, but the first character, Willow, can be unlocked with 160 experience points—the player earns 20 each in-game day and receives them after dying—while Woodie, the last, requires the game's limit of 1,600. As is common among roguelikes, death is permanent, barring the use of several rare and difficult to acquire items, like the Meat Effigy, Touch Stone, and Life Giving Amulet. The game relies on a day/night cycle that causes meaningful fluctuations in gameplay style. During the day, the player spends most of their time exploring the world; gathering food, firewood, and other items; discovering "recipes" to combine available items; and avoiding enemies. With nightfall comes dangerous monsters as well as an invisible menace (Charlie) which attacks you when you cannot see. A player must either have a nearby light source or must have some sort of night vision to prevent the night monster from attacking. Crafting, which uses recipes, allows the player to create weapons like axes and shelters. All characters, with the exception of Wigfrid from the Reign of Giants downloadable content, who can only eat meat, are able to gather and farm plants as well as hunt animals for sustenance. Food can spoil, however, so the player cannot keep it for too long. Eating spoiled food results in loss of health, sanity, and an increase in hunger. Each in-game day takes 8 minutes of real time.

Death can occur in a variety of ways. The player has three gauges displayed on the game's heads-up display, which respectively track hunger, health, and sanity. Hunger worsens by default, being replenished with food. Sanity decreases during the dusk and night, or as a result of certain unpleasant actions, such as robbing graves or being in complete darkness; it can be replenished through mentally stimulating activities, such as sleeping, picking flowers, and wearing "dapper" clothing. When hunger gets too low, it begins to chip away at health, which will eventually result in the player's death. A large variety of creatures can attack the player, including giant one-eyed birds, tree monsters, tentacles whose owners are not shown, and even small, weak frogs that will nonetheless try to accost the player and steal from them. Additionally, at low enough sanity, figments of the character's imagination become corporeal and able to attack the player. Some creatures, such as pig-like creatures often found in tribes, begin as neutral to the player, but the player's actions may lead them to be allies or hostile foes.

The game's bulk occurs in Sandbox Mode, but there is a second mode, Adventure, which the player can access by finding a landmark called "Maxwell's Door." Adventure serves as the game's campaign, and consists of five levels that pit the player against Maxwell, the antagonist of Don't Starve. The player loses all items and recipes upon entering, and can only pick four to keep upon completion of each chapter. Death or completion of all five chapters results in being returned intact to Sandbox Mode.

Characters
Wilson, a gentleman scientist, is the protagonist of Don't Starve. While Wilson has no special abilities beyond growth of "a magnificent beard", other playable characters do; a few examples follow. Willow, a firestarter, is immune to fire damage and will light objects on fire when she has a low sanity level. A girl named Wendy receives visits from her deceased twin sister Abigail when summoned. A strongman named Wolfgang has higher health and offensive capabilities and starves faster. WX78 is an android who nonetheless needs to eat, sleep, and stay mentally stimulated, but does not become ill from spoiled food.

The game's antagonist is named Maxwell. Maxwell is described as a puppet master who is "dapper" and "frail" in stature. He is part-demon and transforms incrementally as his anger at the player increases over the five chapters of Adventure. He is the final unlockable character, obtained after completion of the story rather than with experience points.

Story
As the game itself opens with Maxwell snidely informing the player of their gaunt appearance and includes little further story, the game's setup is told through its trailer. On a dark and stormy night, Wilson appears to be getting nowhere in a chemistry experiment until he is startled by his radio speaking to him. It reveals that it has noticed his trouble and has "secret knowledge" for him. When he eagerly agrees, a flurry of equations and diagrams encircle him and fill his head with this information. Using white rats, a typewriter, and his own blood, among other tools and materials, Wilson creates a giant machine. The radio commends his work and tells him to pull the machine's switch. He hesitates, but at the radio's insistence, he does it; the machine rattles violently and a pair of ghostly arms whisk him into a different world while an apparition of Maxwell cackles.

As the player wakes up each morning during the Adventure mode, Maxwell appears over them and comments. At first he seems impressed at the player's hardiness; he then becomes irritated and urges the player to turn back. He offers the player a truce but then becomes completely enraged.

At the end of Adventure, the player reaches an island called Maxwell's Island with a hall belonging to Maxwell on it. The player finds Maxwell trapped in a throne encircled by short stone pillars. The player is at first unable to free him, but finds a keyhole, as well as a key nearby. The player sets Maxwell free, but he turns into a skeleton and disintegrates as soon as he stands up. The ghostly arms from the trailer then grab the player and ensnare them in the throne. An epilogue implies that the player will take on a villainous role similar to Maxwell's using newfound powers given by the throne, but will nonetheless be trapped forever.

---

From wikia.com:

Wickerbottom is the fifth available Character, unlocked at 1280 Experience. She is an old librarian and an author (and apparently a publisher too), and she is really smart, being able to identify many different types of fauna and flora by their scientific names.

Wickerbottom starts the game with 2 Papyrus in her inventory and due to her vast knowledge she is able to craft Science Items with a lower tier Crafting Station than other characters. Being a publisher, she is able to craft Books that give different effects when read. She also has 250 maximum Sanity. Wickerbottom also suffers from Insomnia and should only eat fresh Food due to her old age.

Nickname: The Librarian
Motto: "Shhhh! No talking!"
Perk: Knows many things | Self publishes books | Can't sleep, hates food spoilage
Health: 150
Hunger: 150
Sanity: 250

Special Power
Wickerbottom's Special Power is a crafting tab called "Books". This gives her the ability to craft 5 different magical Books with Papyrus and other different ingredients that she can read for beneficial effects at the cost of a lot of Sanity.

The Books that she can craft are :

* Birds of the World - When read, this Book will summon 20-30 Birds in a circle around Wickerbottom.
* Applied Horticulture - When read, most Plants and Farms around Wickerbottom will advance to the next stage of their growth.
* Sleepytime Stories - When read, this book acts the same as a Pan Flute putting all nearby Mobs to sleep.
* On Tentacles - When read, this book will summon 3 Tentacles at random locations nearby Wickerbottom.
* The End is Nigh - When read, this book will summon 16 Lightning strikes at random locations near Wickerbottom.

The Books can be read a maximum of 5 times each and drain 33 or 50 Sanity with each reading session. This is somewhat offset by Wickerbottom's higher maximum Sanity, but eventually some Sanity restoring means will be required for continued usage of the Books. Making a Top Hat and eating Cooked Green Mushrooms is highly recommended during the early stages, as well as going after the Tam o' Shanter in Winter for later stages.

Wickerbottom can make all Science Machine recipes without having to build the Science Machine, but does not gain the 15 Sanity per prototype for those since she already knows them at the start of the game. The rest of the recipes can be prototyped with a Science Machine even though they would normally require an Alchemy Engine. Therefore, only a Science Machine is needed to unlock all Science recipes for prototyping. This does not apply to Magic research machines though. As of the Strange New Powers update, she requires a Shadow Manipulator in order to prototype the "On Tentacles" book.

Disadvantage
Wickerbottom lacks the ability to sleep in a Tent, Bed Roll, or Fur Roll (or Siesta Lean-to in the Reign of Giants (RoG) DLC) due to her being an insomniac. This means that crafting those items would be a waste of resources and the player will need other means to restore Sanity.

She also hates spoiled and/or raw food, causing her sanity to suffer greatly.

Tips
* During the early days, it is advised to craft a Backpack and Shovel as soon as possible to start storing dug Grass Tufts, Saplings and Berry Bushes for the player's future base, saving them the time to go back and acquire these items.
* Cooked Green Mushrooms are a cheap way to restore Sanity early on when dapper clothing is not available. Later on, making Taffy is the best way to restore Sanity quickly. Make it using 3 Honey and 1 Twig for the most efficient recipe.
* Thanks to the Applied Horticulture Book, Wickerbottom can mass-produce Dragon Fruits to make Dragonpies as her main source of sustenance. It is also advised to plant resources around a central point as to be able to grow all the Plants with one reading session.
* If the player has planted a Meat Bulb, they can carefully place hard Turfs (see Eyeplant) around it in a way that all the summoned Eyeplants around the Bulb form a circle that can match the circle of summoned Birds from Birds of the World. This way when Wickerbottom reads the Book next to the Meat Bulb, the spawning Birds will get eaten by the Eyeplants. At this point, the player can quickly kill the Meat Bulb to get its loot. Alternatively, the player can use The End is Nigh or Sleepytime Stories. The Lightning from The End is Nigh will hit most of the Birds, resulting in many Cooked Morsels. If instead the player needs Feathers, reading Sleepytime Stories will put all the Birds to sleep, making them open to melee attacks. Note killing Birds in this manner can summon Krampus.
* On Tentacles can provide a replacement for Tooth Trap fields, as long as the player takes care when collecting the loot. It can also be used to provide a "kill zone" of sorts around points of interest like Spider Dens or Walrus Camps for easy loot.
* If the player can find the Reed Field Trap Set Piece and dispatch the Tentacles, it is possible to make the Blow Dart Wickerbottom's main weapon through the use of Applied Horticulture and Birds of the World (in Winter).
* The Lightning from The End is Nigh can be used to deal some bonus damage to Boss Monsters or deal with lesser monsters that are not worth engaging otherwise. It should be noted that Lightning Rods will absorb all the Lightning and using it near valuable flammable objects is not advisable.

Trivia
* Wickerbottom is sounded by an oboe.
* It is confirmed that "Wickerbottom" is her last name. Her first name remains unknown, however (Her first name was jokingly stated to be "Librarian" in the February 12th dev livestream).
* Wickerbottom's eyes are shut by default, but open sometimes, like when she exits a Worm Hole or is low on Sanity.
* She is the most literate of the Don't Starve Characters and always refers to animals by their scientific names. The only exceptions to this are the creatures that are completely unknown to her. This can provide information as to what animals/creatures in the Don't Starve universe exist in her homeworld.
* Wickerbottom is still able to be knocked out by cooking a Mandrake or consuming a Cooked Mandrake.
* Wickerbottom has a skull.
* Wickerbottom's previous perk, before the Strange New Powers update, was to be able to prototype one tier higher than the other characters.
* Wickerbottom's favorite food is Fishsticks, judging from her examination quotes.
* When struck by Lightning in the Reign of Giants DLC, Wickerbottom, like most other characters, is shown to have bones in her hair. In addition to this, she also has bones in her skirt and shoes.